`math.euler.to.aangle`

Syntax

- vr := math.euler.to.aangle(v)
Get the axis-angle representation from Euler angles. The order of the Euler rotations are taken to be the X, Yā, and Zāā axes and are in radians.

Returns: vr - Axis-angle representation where the magnitude of the vector is the angle (in radians) and the normalized vector is the axis Arguments: v - Euler representation in radians

Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Dec 22, 2020 |