zone.code

Syntax

i := zone.code(z)

Get the zone code. This is an integer that indicates available zone types.

Returns:

i - The zone codes are:

3D: 0 = brick, 1 = wedge, 2 = pyramid, 3 = degenerate brick, 4 = tetrahedron

2D: 0 = quadrilateral, 1 = triangle

Arguments:

z - zone pointer