Functions and classes for working with Itasca balls.


itasca.ball.containing(point: vec) → Ball object.

Find the ball containing the point.

itasca.ball.count() → int.

Get the number of balls.

itasca.ball.create(radius: double, centroid: vec[, id: int]) → Ball object.

Create a ball. str) → float.

Get the ball total energy contribution.

itasca.ball.find(id: int) → Ball object.

Get the ball object with the given ID number.

itasca.ball.inbox(lower_bound: vec, upper_bound: vec, intersect=True) → Tuple of ball objects.

Get a tuple of balls with extents intersecting a box. The extent is the axis-aligned bounding box of the ball. The if the optional keyword argument intersect is False then only balls with positions falling in the box are returned.

itasca.ball.list() → Ball iterator object.

Get a ball iterator object.

itasca.ball.maxid() → int.

Get the maximum ball ID.

itasca.ball.near(point: vec, radius=0.0) → Ball object.

Find the closest ball to a point. If the optional keyword argument radius is non-zero, only search within this radius.