block.gp.disp
Syntax
- v := block.gp.disp(bgpp)
- block.gp.disp(bgpp) := v
Get/set the gridpoint displacement.
Note that in 3DEC, displacement vectors are accumulated from velocities and timesteps every cycle. They have no direct effect on the model state. Displacements can be changed at any time without changing the forces or stresses in the model.
Returns: v - displacement vector Accepts: v - displacement vector Arguments: bgpp - block gridpoint pointer
Component Access
f := block.gp.disp
(bgpp)->x
block.gp.disp
(bgpp)->x
:= f
- f := block.gp.disp.x(bgpp)
- block.gp.disp.x(bgpp) := f
Get/set the \(x\)-component of the gridpoint displacement.
Returns: f - \(x\)-component of the gridpoint displacement vector Accepts: f - \(x\)-component of the gridpoint displacement vector Arguments: bgpp - block gridpoint pointer
Access other vector components (\(y\), \(z\)) by substituting the component name where \(x\) appears above. See Member Access Operator for information about accessing members from data types using ->
.
Deprecated Component Access
Component access by adding an optional integer in the function arguments (block.gp.disp(bgpp,<int>)
) is deprecated. It remains available but will not be supported in future versions. See Component Access with Integers in FISH on the Deprecated Commands and FISH page for details.
Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Feb 25, 2024 |