PebbleRBlockContact
-
class
itasca.
PebbleRBlockContact
- Objects of this type should not be created (instantiated) directly in Python. Use the module functions that return instances of this type.
-
activate
(flag: bool) → None. Set the contact activated state. If a contact has been activated it is always active.
-
activated
() → bool. Get the contact activated state. If a contact has been activated it is always active.
-
active
() → bool. Get the contact activity state.
-
bonded
() → bool. Get the contact bonded flag.
-
branch
() → vec. Get the contact branch vector in the global coordinate system (vector).
-
branch_x
() → float. Get the x-component of the contact branch vector in the global coordinate system.
-
branch_y
() → float. Get the y-component of the contact branch vector in the global coordinate system.
-
branch_z
() → float. Get the z-component of the contact branch vector in the global coordinate system.
-
end1
() → any. Get the object at the first end of this contact.
-
end2
() → any. Get the object at the second end of this contact.
-
energies
() → dict {str: float}. Get the energy partitions as a dictionary.
-
energy
(energy_name: str) → float. Get the current value of an energy partition.
-
extra
(slot: int) → any. Get the contact extra data in the given slot.
-
fid
() → int. Get the contact fracture ID.
-
force_global
() → vec. Get the contact force in the global coordinate system (vector).
-
force_global_x
() → float. Get the x-component of the contact force in the global coordinate system.
-
force_global_y
() → float. Get the y-component of the contact force in the global coordinate system.
-
force_global_z
() → float. Get the z-component of the contact force in the global coordinate system.
-
force_local
() → vec. Get the contact force in the local coordinate system (vector).
-
force_local_x
() → float. Get the x-component of the contact force in the local coordinate system.
-
force_local_y
() → float. Get the y-component of the contact force in the local coordinate system.
-
force_local_z
() → float. Get the z-component of the contact force in the local coordinate system.
-
force_normal
() → float. Get the contact signed magnitude of the normal force.
-
force_shear
() → float. Get the contact magnitude of the shear force.
-
gap
() → float. Get the contact gap.
-
group
([slot: str or int]) → str. Get the contact group name in a given slot.
-
group_remove
(group_name: str or int[, slot: str or int]) → bool. Remove from the given group from all group slots of the contact. One argument of type string, giving the group name, is required. The return value is a bool which is True if the group was removed from any slot, otherwise False.
-
groups
() → {slot: group_name}. Get a dictionary describing which groups this contact is part of. The keys of the dictionary are the slot names and the values are the group names.
-
has_prop
(property_name: str) → bool. Query the existence of a contact model property. A single string argument is required.
-
id
() → int. Get the contact id.
-
in_group
(group_name: str or int[, slot: str or int]) → bool. Test if the contact is part of a given group. If the optional argument slot is given, only that slot is searched. Otherwise, all group slots are searched.
-
inherit
(property_name: str) → bool. Get the property inheritance.
-
inhibit
() → bool. Get the contact inhibit flag.
-
is_energy
(energy_name: str) → bool. Query the existence of a contact model energy.
-
method
(method_name: str <, args: dict {str: any}>) → None. Execute a contact model method. The first argument must be a string identifying a method that exists in the contact model assigned to the contact. The optional second argument should be a dictionary with string keys which give the contact model method arguments (the values associated with the string keys are the arguments).
-
model
() → str. Get the contact model name.
-
moment1_global
() → vec. Get the contact moment acting on end1 in the global coordinate system (vector).
-
moment1_global_x
() → float. Get the x-component of the contact moment acting on end1 in the global coordinate system.
-
moment1_global_y
() → float. Get the y-component of the contact moment acting on end1 in the global coordinate system.
-
moment1_global_z
() → float. Get the z-component of the contact moment acting on end1 in the global coordinate system.
-
moment1_local
() → vec. Get the contact moment acting on end1 in the local coordinate system (vector).
-
moment1_local_x
() → float. Get the x-component of the contact moment acting on end1 in the local coordinate system.
-
moment1_local_y
() → float. Get the y-component of the contact moment acting on end1 in the local coordinate system.
-
moment1_local_z
() → float. Get the z-component of the contact moment acting on end1 in the local coordinate system.
-
moment2_global
() → vec. Get the contact moment acting on end2 in the global coordinate system (vector).
-
moment2_global_x
() → float. Get the x-component of the contact moment acting on end2 in the global coordinate system.
-
moment2_global_y
() → float. Get the y-component of the contact moment acting on end2 in the global coordinate system.
-
moment2_global_z
() → float. Get the z-component of the contact moment acting on end2 in the global coordinate system.
-
moment2_local
() → vec. Get the contact moment acting on end2 in the local coordinate system (vector).
-
moment2_local_x
() → float. Get the x-component of the contact moment acting on end2 in the local coordinate system.
-
moment2_local_y
() → float. Get the y-component of the contact moment acting on end2 in the local coordinate system.
-
moment2_local_z
() → float. Get the z-component of the contact moment acting on end2 in the local coordinate system.
-
normal
() → vec. Get the contact unit normal (vector).
-
normal_x
() → float. Get the x-component of the contact unit normal.
-
normal_y
() → float. Get the y-component of the contact unit normal.
-
normal_z
() → float. Get the z-component of the contact unit normal.
-
offset
() → vec. Get the contact offset (vector).
-
offset_x
() → float. Get the x-component of the contact offset.
-
offset_y
() → float. Get the y-component of the contact offset.
-
offset_z
() → float. Get the z-component of the contact offset.
-
persist
() → bool. Get the contact persistence flag.
-
pos
() → vec. Get the contact position (vector).
-
pos_x
() → float. Get the x-component of the contact position.
-
pos_y
() → float. Get the y-component of the contact position.
-
pos_z
() → float. Get the z-component of the contact position.
-
prop
(property_name or index: str or int) → any. Get a contact model property.
-
prop_index
(property_name: str) → int. Get a contact model property index.
-
props
() → dict {str: any}. Get the contact model properties as a dictionary.
-
set_extra
(slot: int, value: any) → None. Set the contact extra data in the given slot.
-
set_force
(value: vec) → None. Set the contact model force.
-
set_group
(group_name: str or int[, slot: str or int]) → None. Set the contact group name in a given slot.
-
set_inherit
(property_name: str, inherit_flag: bool) → None. Set the property inheritance.
-
set_inhibit
(flag: bool) → None. Set the contact inhibit flag.
-
set_model
([model_name: str]) → None. Set the contact model for this contact.
-
set_persist
(flag: bool) → None. Set the contact persistence flag.
-
set_prop
(property_name or index: str or int, value: any) → None. Set a contact model property.
-
shear
() → vec. Get the contact shear direction (vector).
-
shear_x
() → float. Get the x-component of the contact shear direction.
-
shear_y
() → float. Get the y-component of the contact shear direction.
-
shear_z
() → float. Get the z-component of the contact shear direction.
-
to_global
(value: vec) → vec. Transform a vector from the local to the global coordinate system. (vector).
-
to_local
(value: vec) → vec. Transform a vector from the global to the local coordinate system. (vector).
-
valid
() → bool. Returns True if this contact is live.
-
Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Feb 25, 2024 |