Pebble
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class
itasca.clump.pebble.
Pebble
- Objects of this type should not be created (instantiated) directly in Python. Use the module functions that return instances of this type.
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clump
() → Clump object. Get the clump object to which this pebble belongs.
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contacts
([piece: object, ]all=False, type=None) → tuple of Contact objects. Get a tuple of contacts associated with this ball. An optional argument can be included which is a piece object (a Ball, a Pebble or a Facet). If the optional keyword argument type is given, the returned list is limited to the contact types specified. The type keyword argument should be a Python type object (one of: itasca.BallBallContact, itasca.BallPebbleContact, itasca.PebblePebbleContact, itasca.BallFacetContact or itasca.PebbleFacetContact). If the (optional) keyword argument all is True the returned list includes virtual contacts.
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delete
() → None. Delete this pebble.
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extra
(slot: int) → any. Get the pebble extra data in the given slot.
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group
([slot: str or int]) → str. Get the pebble group name in a given slot.
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group_remove
(group_name: str or int[, slot: str or int]) → bool. Remove from the given group from all group slots of the pebble. One argument of type string, giving the group name, is required. The return value is a bool which is True if the group was removed from any slot, otherwise False.
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groups
() → {slot: group_name}. Get a dictionary describing which groups this pebble is part of. The keys of the dictionary are the slot names and the values are the group names.
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has_prop
(property_name: str) → bool. Returns True if the pebble has the given surface property.
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id
() → int. Get the pebble id.
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in_group
(group_name: str or int[, slot: str or int]) → bool. Test if the pebble is part of a given group. If the optional argument slot is given, only that slot is searched. Otherwise, all group slots are searched.
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pos
() → vec. Get the pebble location (vector).
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pos_x
() → float. Get the x-component of the pebble location.
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pos_y
() → float. Get the y-component of the pebble location.
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pos_z
() → float. Get the z-component of the pebble location.
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prop
(property_name: str) → any. Get a surface property value of this pebble.
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props
() → dict {str: any}. Get a dictionary of all the surface properties of this pebble.
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radius
() → float. Get the pebble radius.
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set_extra
(slot: int, value: any) → None. Set the pebble extra data in the given slot.
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set_group
(group_name: str or int[, slot: str or int]) → None. Set the pebble group name in a given slot.
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set_pos
(value: vec) → None. Set the pebble location. (vector).
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set_pos_x
(value: float) → None. Set the x-component of the pebble location.
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set_pos_y
(value: float) → None. Set the y-component of the pebble location.
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set_pos_z
(value: float) → None. Set the z-component of the pebble location.
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set_prop
(property_name: str, value: any) → None. Set a surface property of this pebble.
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set_radius
(value: float) → None. Set the pebble radius.
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template
() → Template object. Get the clump template this pebble belongs to.
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valid
() → bool. Returns True if this pebble is live.
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vel
() → vec. Get the pebble velocity (vector).
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vel_x
() → float. Get the x-component of the pebble velocity.
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vel_y
() → float. Get the y-component of the pebble velocity.
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vel_z
() → float. Get the z-component of the pebble velocity.
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