building_blocks.face.toglobal
Syntax
- v = building_blocks.face.toglobal(fp,vu)
Get the global coordinates of a point from local coordinates. Converts local point coordinates on the face (2D vector) to global coordinates (3D vector).
Returns: v - point global coordinates (3D)
Arguments: fp - face pointer
vu - point local face coordinates (2D)
Component Access
f = building_blocks.face.toglobal
(fp, vu)->x
- f = building_blocks.face.toglobal.x(fp,vu)
Get the \(x\)-component of the global coordinates of a point from local coordinates. Converts local point coordinates on the face (2D vector) to global
Returns: f - \(x\)-component of the point global coordinates (3D) Arguments: fp - face pointer
Access other vector components (\(y\), \(z\)) by substituting the component name where \(x\) appears above. See Member Access Operator for information about accessing members from data types using ->
.
Deprecated Component Access
Component access by adding an optional integer in the function arguments (building_blocks.face.toglobal(fp,vu,<int>)
) is deprecated. It remains available but will not be supported in future versions. See Component Access with Integers in FISH on the Deprecated Commands and FISH page for details.
Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Feb 25, 2024 |