zone import
command
Syntax
- zone import s <s2 >keyword
Primary keywords:
Import a grid from a file. The file named s is imported. A path can be part of the file name. If no extension is specified, .f3grid is assumed.
Currently, three formats are support: FLAC3D native ( *.f3grid ), ANSYS ( *.lis ), and ABAQUS ( *.inp ). The format will be automatically determined by the filename extension, but can be overridden wih the format keyword.
The command creates a new grid point for every gridpoint specified in the input file. Checking for duplicate gridpoints is not done. It is up to the user to merge imported grids with existing geometry. Warning messages are output if zones are degenerate or cannot support two overlays.
The following keywords are available:
- use-given-ids
Forces FLAC3D to use the same gridpoint and zone IDs as are specified in the import file.
- format keyword
Specified the expected format of the input file, overriding any default decision made by checking the file extension. The following format types are available:
- flac3d
This specifies the native FLAC3D ASCII- or binary-format grid file, with an expected extension of f3grid. The binary-format grid file is usually with smaller size and imported quicker than the ASCII-format grid file. The details of ASCII-format of FLAC3D grid file is given below.
- ansys
This specifies an ANSYS compatible mesh file, with a normally expected extension of lis. Note that the ANSYS format enabled here generally requires two different files, both with the same extension. The first file is assumed to contain the gridpoint information, and the second the zone information. Use “nlist” command in ANSYS to output nodes (gridpoints) to a file; and use “elist” comamnd in ANSYS to output elements (zones) into another file. Any ANSYS element with more than 8 nodes is not supported.
- abaqus
This specifies an ABAQUS compatible mesh file, with an normally expected extension of inp. Acceptable ABAQUS elements are “c3d4”, “c3d5”, “c3d6”, and “c3d8”. Other ABAQUS elements are not supported.
FLAC3D grid format specification
A FLAC3D ASCII-format grid file is with the following specifications: comment lines start with an asterisk; blank lines are ignored; and comma separators between numeric values are optional.
A line starting with “G” indicates a gridpoint definition. A gridpoint contains an integer identifier (ID number) followed by the x, y, z coordinates of the gridpoint (floating point numbers).
A line starting with “Z” indicates a zone definition. A zone contains a zone type identifier, an integer zone identifier and the identifiers of the gridpoints comprising this zone.
The ID numbers for the gridpoints and zones must be positive integers. The ID numbers do not have to be sequential or consecutive (gaps are allowed in the numbering); however, every gridpoint ID referred to by a zone must exist in the gridpoint list somewhere. If the use-given-ids keyword is given, the ID numbers of gridpoints and zones specified in the *.f3grid file are used in the final grid. Otherwise, gridpoints and zones are generated using the next available ID numbers (the default). Also, the use-given-ids keyword allows grids to be imported in a piecemeal fashion. For example, if you have the following grid files:
g1.f3grid – gridpoint definitions
g2.f3grid – more gridpoint definitions
g3.f3grid – more gridpoint definitions
z13.f3grid – zone definitions using gridpoint IDs from g1 and g3
z12.f3grid – zone definitions using gridpoint IDs from g1 and g2
groups.f3grid – groups into which zones fall
they can be imported as follows:
zone import 'g1.f3grid' use-given-ids zone import 'g3.f3grid' use-given-ids zone import 'z13.f3grid' use-given-ids zone import 'g2.f3grid' use-given-ids zone import 'z12.f3grid' use-given-ids zone import 'groups.f3grid' use-given-idsFor this to work, the only requirement is that gridpoints must exist prior to creating the zones that require them. Also, zones must exist prior to placing them in groups.
The following zone type identifiers are recognized:
B8 – brick type zone
W6 – wedge type zone
P5 – pyramid type zone
B7 – degenerate brick type zone
T4 – tetrahedral type zone
For the zone definition, the gridpoint ID numbers must be specified in the standard FLAC3D ordering (see Orientation of Nodes and Faces within a Zone). The redundant points for wedge, pyramid, degenerate brick and tetrahedral zones are not specified in the grid file. For a B8 zone, 8 gridpoints must be specified, for a W6 zone, 6 gridpoints must be specified, etc.
A line starting with “ZGROUP” indicates a group definition for zones. The text immediately following the word ZGROUP is the name of the group. Following the group name, all zones belonging to this group are specified with zone ID numbers. A line starting with “F” indicates a face definition. A face line contains a type identifier (a unique identifier for the face) and a set of gridpoint IDs that form a face in a zone. Type face identifiers are defined as “T3” for tetrahedral zone faces and “Q4” for quadrilateral zone faces.
A line starting with “FGROUP” indicates a group of faces. Face groups are used in the range logic, allowing the user to apply properties, boundary conditions, velocities, etc. to a set of faces. The face group line contains the face group name. Lines containing the identifiers of the previously defined faces will follow the FGROUP line. The face identifiers are separated by spaces. This will assign the group name to all faces in the line when the grid is created.
The code block below shows a portion of a FLAC3D grid file:
*FLAC3D input deck produced by KUBRIX version 7.1.0 *mesh built: Wed Nov 19 20:54:43 2003 *GRIDPOINTS G 1, -6.133336e+000, -6.144340e+000, -3.999275e+001 G 2, -4.732805e+000, -7.033142e+000, -3.999276e+001 G 3, -2.777756e+000, -4.116792e+000, -3.999988e+001 G 4, -3.535428e+000, -3.535424e+000, -3.999989e+001 G 457, -2.745877e+000, -4.129570e+000, -3.201193e+001 . . . G 6, -3.512750e+000, -3.501916e+000, -3.200895e+001 G 17, -8.901190e+000, -8.922812e+000, -3.999268e+001 G 8, -6.845476e+000, -1.015358e+001, -3.999268e+001 *ZONES Z B8 1, 1, 2, 4, 1443, 3, 6, 1444, 5 Z B8 2, 7, 8, 1, 1445, 2, 1443, 1446, 1444 Z B8 3, 9, 10, 7, 1447, 8, 1445, 1448, 1446 Z B8 4, 11, 12, 9, 1449, 10, 1447, 1450, 1448 . . . Z B8 2785, 13, 14, 11, 1451, 12, 1449, 1452, 1450 Z B8 62, 15, 16, 13, 1453, 14, 1451, 1454, 1452 Z B8 78, 17, 18, 15, 1455, 16, 1453, 1456, 1454 *GROUPS ZGROUP ’granite type 1’ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 ZGROUP ’ore zone’ 1601 1602 1603 1604 1605 1606 1607 1608
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