gp.find.name
Syntax
- gp := gp.find(s)
Get a pointer to the gridpoint with assigned name s. If no gridpoint exists with that name then null is returned. If no match is found and the string s can be converted into a positive integer then the code will attempt to find the grid point by id number (as with
gp.find
).Returns: gp - a pointer to the grid point with name s Arguments: s - a grid point name
Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Feb 25, 2024 |