ball.euler
Syntax
- v = ball.euler(bp) (3D ONLY)
- ball.euler(bp) = v (3D ONLY)
Get/set the ball orientation. The convention {X,Y′,Z″} is used (i.e., the x-, y-, and z-components correspond to the sequential rotations about the X, Y′, and Z″ axes).
Note
The orientation is updated when orientation tracking is enabled (see the
model orientation-tracking
command).Returns: v - ball orientation vector Accepts: v - ball orientation vector Arguments: bp - ball pointer
Component Access
f = ball.euler
(bp)->x
ball.euler
(bp)->x
= f
- f = ball.euler.x(bp)
- ball.euler.x(bp) = f
Get/set the x-component of the ball orientation.
Returns: f - x-component of the ball orientation vector Accepts: f - x-component of the ball orientation vector Arguments: bp - ball pointer
Access other vector components (y, z) by substituting the component name where x appears above. See Member Access Operator for information about accessing members from data types using ->
.
Deprecated Component Access
Component access by adding an optional integer in the function arguments (e.g., f = ball.euler(bp,3)
) is deprecated. It remains available but will not be supported in future versions. See Component Access with Integers in FISH on the Deprecated Commands and FISH page for details.
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