wall.vertex.vel
Syntax
- v = wall.vertex.vel(v)
- wall.vertex.vel(v) = v
Get/set the vertex velocity.
Note
If the vertex velocity is set to a non-zero value, then the wall translational/angular velocities are set to 0. The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: v - vertex velocity vector Accepts: v - vertex velocity vector Arguments: v - vertex pointer
Component Access
f = wall.vertex.vel
(v)->x
wall.vertex.vel
(v)->x
= f
- f = wall.vel.x(v)
- wall.vel.x(v) = f
Get/set the x-component of the vertex velocity.
Note
If the vertex velocity is set to a non-zero value, then the wall translational/angular velocities are set to 0. The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: f - x-component of the vertex velocity vector Accepts: f - x-component of the vertex velocity vector Arguments: v - vertex pointer
Access other vector components (y, z (3D ONLY)) by substituting the component name where x appears above. See Member Access Operator for information about accessing members from data types using ->
.
Deprecated Component Access
Component access by adding an optional integer in the function arguments (e.g., f = wall.vertex.vel(v, 3)
) is deprecated. It remains available but will not be supported in future versions. See Component Access with Integers in FISH on the Deprecated Commands and FISH page for details.
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