matrix.to.euler
Syntax
Convert a rotation matrix to Euler angles. The rotation matrix is a 3 × 3 matrix, and the returned Euler angles are in radians, with the convention of rotation about the X, Y’, and Z’’ axes.
v - Euler angles in radians
m - matrix pointer to a 3 × 3 matrix
matrix.to.axis.angle
matrix.transpose
9.0.175