Itasca C++ Interface
ipiecefluid.h
1 #pragma once
2 // ipiecefluid.h
3 
4 // Interface for functionality common to all fluid pieces.
5 // They all define surface properties, used by fluid contacts.
6 // They also store a pointer to a mechanical piece
7 
8 namespace itascaxd {
9  class IPiece;
10  class IBodyFluid;
11  class IPieceMechanical;
12 
13  class IPieceFluid {
14  public:
16  inline static const TType type_ = 0x4fe8e8a0;
17  virtual const IPiece * getIPiece() const=0;
18  virtual IPiece * getIPiece()=0;
19  virtual const IPieceMechanical * getIPieceMechanical() const=0;
20  virtual IPieceMechanical * getIPieceMechanical()=0;
21  // Get a pointer to the body to which this Piece belongs
22  virtual IBodyFluid* getIBodyFluid() = 0;
23  virtual const IBodyFluid* getIBodyFluid() const = 0;
24 
25  };
26 }
Definition: ibodyfluid.h:4
Definition: ipiecefluid.h:13
static const TType type_
The type identification number for this class, for use in convert_cast() and convert_getcast().
Definition: ipiecefluid.h:16
Definition: ipiece.h:15
Definition: ipiecemechanical.h:11
uint32 TType
class type indicator
Definition: basedef.h:46
Itasca Library standard namespace, specific to 2D or 3D.
Definition: icontactmodule.h:4