Itasca C++ Interface
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This is the complete list of members for Axes3D, including all inherited members.
Axes3D() | Axes3D | inline |
Axes3D(const Axes3D &a) | Axes3D | inline |
Axes3D(const Axes2D &a) | Axes3D | inlineexplicit |
Axes3D(const DVect3 &vx, const DVect3 &vy, const DVect3 &vz, bool normalize, const DVect3 &c=DVect3(0)) | Axes3D | |
Axes3D(double dip, double ddir, double roll=0.0, const DVect3 &c=DVect3(0)) | Axes3D | inline |
Axes3D(const Orientation3 &o, double roll=0.0, const DVect3 &c=DVect3(0)) | Axes3D | inlineexplicit |
c() const | Axes3D | inline |
e1() const | Axes3D | inline |
e2() const | Axes3D | inline |
e3() const | Axes3D | inline |
getDir(uint32 dof) const | Axes3D | |
getOrientation(uint32 dof=0) const | Axes3D | |
getRoll() const | Axes3D | |
getTolerance() | Axes3D | static |
global() (defined in Axes3D) | Axes3D | inlinestatic |
make(const DVect3 &z, bool normalize, double roll=0.0) | Axes3D | static |
make(const Orientation3 &o, double roll=0.0) | Axes3D | static |
make(const DVect3 &z, const DVect3 &x, bool normalize) | Axes3D | static |
make(const DVect3 &dir, uint32 dof, bool normalize) (defined in Axes3D) | Axes3D | static |
makeDef() (defined in Axes3D) | Axes3D | inlinestatic |
makeX(const DVect3 &x, bool normalize, double roll=0.0) | Axes3D | static |
makeX(const Orientation3 &o, double roll=0.0) | Axes3D | static |
operator!=(const Axes3D &a) const | Axes3D | inline |
operator=(const Axes3D &a) | Axes3D | inline |
operator==(const Axes3D &a) const | Axes3D | |
rc() | Axes3D | inline |
rdof(uint32 dof) (defined in Axes3D) | Axes3D | inline |
re1() | Axes3D | inline |
re2() | Axes3D | inline |
re3() | Axes3D | inline |
setDir(uint32 dof, const DVect3 &v) (defined in Axes3D) | Axes3D | |
setDirAuto(uint32 dof, uint32 keepDOF=0xFFFFFFFF) (defined in Axes3D) | Axes3D | |
setOrientation(double dip, double ddir, double roll) | Axes3D | |
setOrientation(const Orientation3 &o, double roll) | Axes3D | |
setOrigin(const DVect3 &c) | Axes3D | inline |
setTolerance(double d) | Axes3D | static |
toGlobal(const DVect3 &v) const | Axes3D | |
toLocal(const DVect3 &v) const | Axes3D |