Itasca C++ Interface
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base.h
Go to the documentation of this file.
1#pragma once
8#include "basedef.h"
9#include "baseexception.h"
10#include "basestring.h"
11#include "version.h"
12#include "to.h"
13#include "extent3.h"
14#include "avect.h"
15#include "basememory.h"
16#include "variant.h"
17#include "symtensor.h"
18#include "orientation.h"
19#include "quat.h"
20#include "caxes.h"
21
23// EoF
Angular Vectors.
Base type definitions for the engine.
Comment point for memory allocation in all modules.
QString helper functions, plus some additions.
2D and 3D cartesian Axes systems that are compact.
Three dimensional extent aligned with cartesian axes.
Class for storing an "orientation", or a direction in 2D or 3D space.
2D and 3D quaternion utility classes.
A Symmetric 2nd order tensor.
A overflow checked shorthand for static_cast<T>().
A simpler (and slightly faster) version of a QVariant, added for interfaces that do not use Qt.