30 inline static const TType type_ = 0x52d00cb0;
32 virtual IThing * getIThing()=0;
33 virtual const IThing * getIThing()
const=0;
34 virtual IBody * getIBody()=0;
35 virtual const IBody * getIBody()
const=0;
37 virtual const IBodyFluid * getIBodyFluid()
const=0;
38 virtual IBody * getIBodyMechanical()=0;
39 virtual const IBody * getIBodyMechanical()
const=0;
40 virtual IClump * getIClump()=0;
45 virtual const IClump * getIClump()
const=0;
52 virtual IContainer *getClumpCCFDAsPebbleContainer() = 0;
53 virtual const IContainer *getClumpCCFDAsPebbleContainer()
const = 0;
55 virtual DVect getFluidForce()
const=0;
56 virtual void setFluidForce(
const DVect &d) =0;
An array class that attempts to minimize unnecessary heap access.
Definition farray.h:25
Definition iclumpccfd.h:28
virtual IPebbleCCFD * getFirstPebble()=0
Return the first IPebbleCCFD in his CCFD clump.
virtual void getPebbleList(FArray< IPebbleCCFD * > *)=0
Return a list of pebbles.
virtual uint32 getNumberPebbles() const =0
Return the number of pebbles.
virtual void getPebbleList(FArray< const IPebbleCCFD * > *) const =0
Return a list of pebbles.
virtual const IPebbleCCFD * getFirstPebble() const =0
Return the first const IPebbleCCFD in this CCFD clump.
Definition ipebbleccfd.h:25
Interface for containers of IThings.
Definition icontainer.h:21
Base class for items that will be stored in containers.
Definition ithing.h:30
Definition ibodyfluid.h:4
Interface for a clump. This is the interface for a clump. A clump is a collection of pebbles that def...
Definition iclump.h:37
An array class that attempts to minimize unnecessary heap access.
uint32 TType
class type indicator
Definition basedef.h:46
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition dim.h:154
ccfd namespace
Definition iballfluid.h:19
namespace Itasca
Definition basememory.cpp:14
Itasca Library standard namespace, specific to 2D or 3D.
Definition icontactmodule.h:4
PFC namespace.
Definition iballfluid.h:15