Itasca C++ Interface
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3dec
block
interface
iconfigure.h
Go to the documentation of this file.
1
#pragma once
2
// iconfigure.h
3
9
namespace
block
10
{
13
class
IConfigure
14
{
15
public
:
17
virtual
bool
thermal
()
const
=0;
19
virtual
bool
dynamic
()
const
=0;
21
virtual
bool
leftHandedSystem
()
const
=0;
23
virtual
bool
liner
()
const
=0;
25
virtual
bool
creep
()
const
=0;
27
//virtual bool cppUserDefinedModels() const=0;
29
virtual
bool
groundWaterFlow
()
const
=0;
31
virtual
bool
highOrderTetra
()
const
=0;
33
virtual
bool
energy
()
const
=0;
35
virtual
bool
feblock
()
const
=0;
37
virtual
int
mainArraySize
()
const
=0;
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};
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}
// namespace block
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// EoF
block::IConfigure
This interface provides linked list offsets to access to configuration settings.
Definition
iconfigure.h:14
block::IConfigure::creep
virtual bool creep() const =0
creep mode
block::IConfigure::feblock
virtual bool feblock() const =0
allows creation of finite element blocks
block::IConfigure::liner
virtual bool liner() const =0
liner mode
block::IConfigure::thermal
virtual bool thermal() const =0
thermal mode (must be applied before blocks are created)
block::IConfigure::energy
virtual bool energy() const =0
allows energy to be accumulated
block::IConfigure::groundWaterFlow
virtual bool groundWaterFlow() const =0
user defined constitutive models
block::IConfigure::highOrderTetra
virtual bool highOrderTetra() const =0
higher order tetras (must be applied before blocks are created)
block::IConfigure::mainArraySize
virtual int mainArraySize() const =0
size of main data array
block::IConfigure::dynamic
virtual bool dynamic() const =0
dynamic mode (must be applied before blocks are created)
block::IConfigure::leftHandedSystem
virtual bool leftHandedSystem() const =0
left handed coordinate system (must be applied before blocks are created)
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