5#include "base/src/property.h" 
    7#include "shared/interface/signal.h" 
   16    class IContainerContact;
 
   29    class IIntersectionSet;
 
   36        using prop_signal = shared::Signal<const string &,const base::Property &>;
 
  220          virtual int  getLargestCluster(
IDFNCluster *cl=0) 
const = 0;
 
  223          virtual int  getMaxIndCluster(
IDFNCluster *cl=0) 
const = 0;
 
  241        virtual double calcAveTrace(
const IGeomSet *,
const IRange *r=0) 
const =0;
 
  250        virtual double calcP30(
const DExtent &,
const IRange *r=0) 
const =0;
 
  253        virtual double calcP32(
const DExtent &,
const IRange *r=0) 
const =0;
 
 
An array class that attempts to minimize unnecessary heap access.
Definition farray.h:25
 
Definition basestring.h:71
 
Definition idfncluster.h:16
 
Definition idfntemplate.h:13
 
Definition ifracnetwork.h:21
 
Definition ifracture.h:25
 
Definition iintersect.h:20
 
Definition iintersectionset.h:22
 
Definition imoduledfn.h:33
 
virtual IContainer * getIContainerIntersectionSet()=0
Return the IContainer of the IntersectionSets.
 
virtual TType getVertexDFNType() const =0
Return the VertexDFN TType.
 
virtual const IContainer * getIContainerFracNetwork() const =0
Return the const IContainer of the FracNetworks.
 
virtual const IIntersect * findIntersectWithID(uint64 id, IFracNetwork *fn=0) const =0
Find the const IIntersect with ID id;.
 
virtual const IContainer * getIContainerVertexDFN() const =0
Return the const IContainer of the VertexDFNs.
 
virtual IDFNCluster * createIDFNCLuster(uint64 &id, string &name)=0
Create an empty cluster.
 
virtual const ICellSpace * getFractureCellSpace() const =0
Return a const ICellSpace pointer to the FracNetwork cell space.
 
virtual IFracture * findFractureClosestTo(const DVect &v, const double &radius=limits< double >::max())=0
Find the FracNetwork closest to v.
 
virtual TType getFracNetworkType() const =0
Return the FracNetwork TType.
 
virtual IDFNCluster * findClusterWithName(const string &name)=0
Find the DFNCluster with ID id.
 
virtual StringList findAllFracNetworks() const =0
Return the list of the names of all FracNetworks.
 
virtual IVertexDFN * findVertexWithID(uint64 id)=0
Find the IVertexDFN with ID id.
 
virtual IFracture * findLDFractureIntSeg(const DVect &d1, const DVect &d2, IFracNetwork *fn=0)=0
Find the fracture with lowest dominance that intersects a line segment. Can filter by the optional fr...
 
virtual uint32 getInterSetGroupNotice() const =0
Return the InterSet group notice.
 
virtual const IContainer * getIContainerIntersectionSet() const =0
Return the const IContainer of the IntersectionSets.
 
virtual uint32 getFracNetworkPropertyNotice() const =0
Return the FracNetwork property notice.
 
virtual double calcPerc(const DExtent &, const IRange *r=0) const =0
Calculate the p20 for all factures regardless of the fracture network.
 
virtual const IDFNCluster * findClusterWithID(uint64 id) const =0
Find the const DFNCLuster with ID id;.
 
virtual void populatePropertySets(StringList *scalarProps, StringList *stringProps, StringList *vectorProps) const =0
Populates sets of property names based on their type.
 
virtual const IFracture * findFractureWithID(uint64 id, IFracNetwork *fn=0) const =0
Find the const IFracture with ID id;.
 
virtual uint32 getFracNetworkGeometryNotice() const =0
Return the FracNetwork geometry notice.
 
virtual ICellSpace * getFractureCellSpace()=0
Return an ICellSpace pointer to the FracNetwork cell space.
 
virtual TType getIntersectType() const =0
Return the Intersection TType.
 
virtual void eraseICluster(IDFNCluster *is)=0
Erase the IDFNCluster - could be of any type.
 
virtual IFracture * findLDFractureInBox(const DExtent &d, IFracNetwork *fn=0)=0
Find the Fracture with lowest dominance that intersects the box d. Can filter by the optional fractur...
 
virtual void populateAttributeSets(StringList *scalarAtts, StringList *stringAtts, StringList *vectorAtts) const =0
Populates sets of property names based on their type.
 
virtual prop_signal * getPropertySignal() const =0
Return the signal associated with the addition of a new property.
 
virtual const IFracture * findFractureClosestTo(const DVect &v, const double &radius=limits< double >::max()) const =0
Find the const FracNetwork closest to v.
 
virtual const IDFNTemplate * findTemplateWithID(uint64 id) const =0
find the const Template with the given id
 
virtual uint32 getInterSetExtraNotice() const =0
Return the InterSet extra notice.
 
virtual void eraseIFracNetwork(IFracNetwork *w)=0
Find the fracture with lowest dominance that intersects a general polygon. Can filter by the optional...
 
virtual uint32 getFracNetworkGroupNotice() const =0
Return the FracNetwork group notice.
 
virtual IDFNCluster * findClusterWithID(uint64 id)=0
Find the DFNCluster with ID id.
 
virtual void delineateIntersectionsDirty(IFracture *frac)=0
Delineate all of the intersections with this fracture.
 
virtual const IVertexDFN * findVertexWithID(uint64 id) const =0
Find the const IVertexDFN with ID id;.
 
virtual uint32 getInterSetGeometryNotice() const =0
Return the InterSet geometry notice.
 
virtual const IContainer * getIContainerTemplate() const =0
Return the const IContainer of the templates.
 
virtual void getIntersectList(FArray< IIntersect * > *ret, IFracNetwork *fn=0, IFracture *frac=0)=0
Get the intersection list.
 
virtual IFracture * findLDFractureClosestTo(const DVect &v, IFracNetwork *fn=0, const double &radius=limits< double >::max())=0
Find the const Fracture closest to v with lowest dominance.
 
virtual void getFractureInBoxList(const DExtent &d, FArray< const IFracture * > *ret, const IRange *r=0, bool intersect=true)=0
Get the list of fractures within a box.
 
virtual TType getFractureType() const =0
Return the Fracture TType.
 
virtual const IFracNetwork * findFracNetworkWithID(uint64 id) const =0
Find the const IFracNetwork with ID id;.
 
virtual IDFNTemplate * getTemplateOfDFN(IFracNetwork *fn=0)=0
find the template associated to the dfn
 
virtual void eraseIInterSet(IIntersectionSet *is)=0
Erase the IIntersectionSet - could be of any type.
 
virtual IContainer * getIContainerFracture()=0
Return the IContainer of the Fracture.
 
virtual const IContainer * getIContainerIntersects() const =0
Return the const IContainer of the Intersects.
 
virtual double calcP21(const DExtent &, const IRange *r=0) const =0
Calculate the p21 for all factures regardless of the fracture network.
 
virtual IContainer * getIContainerVertexDFN()=0
Return the IContainer of the VertexDFNs.
 
virtual IDFNTemplate * findTemplateWithID(uint64 id)=0
find the Template with the given id
 
virtual TType getContactType() const =0
Return the Contact TType.
 
virtual IContainer * getIContainerIntersects()=0
Return the IContainer of the Intersects.
 
virtual IFracNetwork * findFracNetworkWithName(const string &name)=0
Find the IFracNetwork with name name.
 
virtual double calcP10(const DVect &, const DVect &, const IRange *r=0) const =0
Calculate the p10 - works in 2D and 3D. This calculates the P10 for all fractures regardless of the f...
 
virtual void removeFracture(IFracture *frac)=0
Remove the fracture.
 
virtual IFracture * findFractureWithID(uint64 id, IFracNetwork *fn=0)=0
Find the IFracture with ID id.
 
virtual uint32 getFracNetworkIntersectNotice() const =0
Return the FracNetwork geometry notice.
 
virtual const IContainer * getIContainerFracture() const =0
Return the const IContainer of the Fracture.
 
virtual const IIntersectionSet * findInterSetWithID(uint64 id) const =0
Find the const IIntersectionSet with ID id;.
 
virtual uint32 getFracNetworkExtraNotice() const =0
Return the FracNetwork extra notice.
 
virtual const IDFNCluster * findClusterWithName(const string &name) const =0
Find the const DFNCLuster with name id;.
 
virtual IDFNTemplate * findTemplateWithName(const string &name)=0
find the Template with the given id
 
virtual IContainer * getIContainerCluster()=0
Return the IContainer of the IntersectionSets.
 
virtual IFracNetwork * findFracNetworkWithID(uint64 id)=0
Find the IFracNetwork with ID id.
 
virtual void validate()=0
Validate the fracture cell space if there is no cell space.
 
virtual IFracNetwork * getFirstIFracNetwork() const =0
Get the first fracture network.
 
virtual const IContainer * getIContainerCluster() const =0
Return the const IContainer of the dfncluster.
 
virtual void populateAttributeInterSets(StringList *scalarAtts, StringList *stringAtts, StringList *vectorAtts) const =0
Populates sets of attribute for intersection sets.
 
virtual double calcP10Geom(const IGeomSet *, const IRange *r=0) const =0
Calculate the p10 using a geometry set.
 
virtual IFracNetwork * createIFracNetwork(uint32 id=0, const string &name=string())=0
Create an empty IFracNetwork.
 
virtual const IFracNetwork * findFracNetworkWithName(const string &name) const =0
Find the const IFracNetwork with name name.
 
virtual const IDFNTemplate * findTemplateWithName(const string &name) const =0
find the const Template with the given name
 
virtual const IFracture * findAnyFractureClosestTo(const DVect &v, const double &radius=limits< double >::max(), const IRange *r=0) const =0
Find the const Fracture closest to v.
 
virtual double calcP20(const DExtent &, const IRange *r=0) const =0
Calculate the p21 for all factures regardless of the fracture network.
 
virtual const IDFNTemplate * getTemplateOfDFN(IFracNetwork *fn=0) const =0
find the const template associated to the dfn
 
virtual IIntersect * findIntersectWithID(uint64 id, IFracNetwork *fn=0)=0
Find the IIntersect with ID id.
 
virtual IContainer * getIContainerFracNetwork()=0
Return the IContainer of the FracNetworks.
 
virtual void getIntersectList(FArray< const IIntersect * > *ret, IFracNetwork *fn=0, IFracture *frac=0) const =0
Get the intersection list.
 
virtual TType getInterSetType() const =0
Return the FracNetwork TType.
 
virtual IIntersectionSet * findInterSetWithID(uint64 id)=0
Find the IIntersect with ID id.
 
virtual IContainer * getIContainerTemplate()=0
Return the IContainer of the templates.
 
virtual IFracture * findAnyFractureClosestTo(const DVect &v, const double &radius=limits< double >::max(), const IRange *r=0)=0
Find the Fracture closest to v.
 
virtual void removeIntersectsWithFracture(IFracture *frac)=0
Remove all the intersections with this fracture.
 
virtual void getFractureInBoxList(const DExtent &d, FArray< IFracture * > *ret, const IRange *r=0, bool intersect=true)=0
Get the list of fractures within a box.
 
virtual void getPathClusterList(FArray< IFracture * > *ret, IDFNCluster *cl=0, IFracture *f1=0, IFracture *f2=0) const =0
returns the path between two fractures
 
Definition ivertexdfn.h:16
 
Interface for containers of IThings.
Definition icontainer.h:21
 
Interface to a "refining" cell space.
Definition icellspace.h:24
 
A container for a single "set" of geometric elements. A geometric set is a named collection of geomet...
Definition igeomset.h:27
 
Interface to a filter, used as the main method for filtering objects.
Definition irange.h:31
 
debug checked shorthand for std::numeric_limits<T>::
Definition limit.h:25
 
An array class that attempts to minimize unnecessary heap access.
 
uint32 TType
class type indicator
Definition basedef.h:47
 
DExtent3 DExtent
A DExtent2 in 2D, a DExtent3 in 3D.
Definition dim.h:162
 
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition dim.h:156
 
namespace Itasca
Definition basememory.cpp:14
 
Itasca Library standard namespace, specific to 2D or 3D.
Definition icontactmodule.h:6