| Itasca C++ Interface
    | 
This is the complete list of members for Quat3, including all inherited members.
| conj() | Quat3 | inline | 
| e1() const | Quat3 | |
| e2() const | Quat3 | |
| e3() const | Quat3 | |
| fromAxisAngle(const DVect3 &, const double &) | Quat3 | |
| fromEuler(const DVect3 &) | Quat3 | |
| fromEulerZXZ(const DVect3 &) | Quat3 | |
| fromMatrix(const DMatrix< 3, 3 > &) | Quat3 | |
| fromUnitAxes(const DVect3 &, const DVect3 &) | Quat3 | |
| fromVect(const DVect3 &v) | Quat3 | static | 
| getConj() const | Quat3 | inline | 
| i() const | Quat3 | inline | 
| ident() | Quat3 | inline | 
| identity() | Quat3 | inlinestatic | 
| increment(const DAVect3 &) | Quat3 | |
| incrementAxisAngle(const DVect3 &, const double &) | Quat3 | |
| isNull() const | Quat3 | inline | 
| j() const | Quat3 | inline | 
| k() const | Quat3 | inline | 
| normalize() | Quat3 | inline | 
| operator*(const double &d) const | Quat3 | inline | 
| operator* | Quat3 | friend | 
| operator*(const Quat3 &v) const | Quat3 | inline | 
| operator*(const DVect3 &v, const Quat3 &q) | Quat3 | inline | 
| operator*(const DVect3 &v) const | Quat3 | inline | 
| operator*=(const double &d) | Quat3 | inline | 
| operator*=(const Quat3 &v) | Quat3 | inline | 
| operator+(const Quat3 &v) const | Quat3 | inline | 
| operator+=(const Quat3 &v) | Quat3 | inline | 
| operator/(const double &d) const | Quat3 | inline | 
| operator/=(const double &d) | Quat3 | inline | 
| operator<=>(const Quat3 &in) const (defined in Quat3) | Quat3 | inline | 
| operator=(const Quat3 &q) | Quat3 | inline | 
| operator==(const Quat3 &v) const | Quat3 | inline | 
| Quat3() | Quat3 | inline | 
| Quat3(const double &w1, const double &x, const double &y, const double &z) | Quat3 | inline | 
| Quat3(const Quat3 &q) | Quat3 | inline | 
| quatToAAngle() const | Quat3 | |
| quatToEuler() const | Quat3 | |
| quatToMatrix() const | Quat3 | |
| real() const | Quat3 | inline | 
| reset() | Quat3 | inline | 
| ri() | Quat3 | inline | 
| rj() | Quat3 | inline | 
| rk() | Quat3 | inline | 
| rotate(const DVect3 &v) const | Quat3 | |
| rw() | Quat3 | inline | 
| setQuat(const double &w1, const double &x, const double &y, const double &z) | Quat3 | inline | 
| spinAboutX(const double &) | Quat3 | |
| spinAboutY(const double &) | Quat3 | |
| spinAboutZ(const double &) | Quat3 | |
| w() const | Quat3 | inline | 
| ~Quat3() | Quat3 | inline |