16    class IPieceMechanical;
 
   19    class IBodyMechanical;
 
   20    class IRigidBodyMechanical;
 
   91        virtual SymTensor                 getInertialMoiTensor() 
const = 0;
 
   92        virtual SymTensor                 getMoiTensor() 
const = 0;
 
  106        virtual bool rotate(
const DVect &rotp,
const DVect &axis,
const double &w,
bool update=
true,
bool noThrow = 
false) = 0;
 
  108        virtual bool scale(
const double &)=0;
 
  128        virtual DVect getSurfaceEuler() 
const=0;
 
  157        virtual bool isMoiFix()=0;
 
  158        virtual bool isMoiFix() 
const=0;
 
  166        virtual int getFragmentIndex() 
const=0;
 
  197        virtual void            setFix(uint32 dof,
bool b)=0;
 
  214        virtual void            setFragmentIndex(
int ind)=0;
 
  221        virtual double            getAngDisplacement() 
const=0;
 
  224        virtual DVect             getVelocity() 
const=0;
 
  225        virtual DAVect            getAngVelocity() 
const=0;
 
  226        virtual DVect             getDisplacement() 
const=0;
 
  227        virtual double            getVolume() 
const=0;
 
  228        virtual Quat              getOrient() 
const=0;
 
  231        virtual void              setAngDisplacement(
const double &v)=0;
 
  233        virtual void              setCentroid(
const DVect &p)=0;
 
  234        virtual void              setVelocity(
const DVect &p)=0;
 
  235        virtual void              setAngVelocity(
const DAVect &p)=0;
 
  236        virtual void              setDisplacement(
const DVect &v)=0;
 
  237        virtual void              setOrient(
const Quat &q)=0;
 
  239        virtual DVect             getEulerFromOrient() 
const=0;
 
  240        virtual void              setOrientFromEuler(
const DVect3 &d)=0;
 
 
An array class that attempts to minimize unnecessary heap access.
Definition farray.h:25
A template-based matrix class, size fixed at compile time. Defaults to symmetric sized matrix.
Definition matrix.h:22
3D quaternion utility class.
Definition quat.h:111
A symmetric 2nd order tensor.
Definition symtensor.h:22
Interface for containers of IThings.
Definition icontainer.h:21
Base class for items that will be stored in containers.
Definition ithing.h:31
Definition ibodymechanical.h:13
Definition ipiecemechanical.h:11
Definition irigidbodymechanical.h:7
Interface for a clump. This is the interface for a clump. A clump is a collection of pebbles that def...
Definition iclump.h:37
virtual uint32 getNumberPebbles() const =0
Return the number of pebbles.
virtual bool getIsClumpTemplate() const =0
Return true if part of a clump template.
virtual DAVect getAppliedMoment() const =0
Return the applied moment.
virtual void calcAndSetInertialAttributes(const double &per=0.01)=0
virtual DVect getUnbalancedForce() const =0
Return the unbalanced force.
virtual IPieceMechanical * getFirstIPieceMechanical()=0
Return the first IPieceMechanical in this clump.
virtual const IBody * getIBody() const =0
Return a const IBody pointer.
virtual const IThing * getIThing() const =0
Return a const IThing interface for this object.
virtual bool getFix(uint32 dof) const =0
virtual void getContactList(FArray< const IContact * > *ret, const TType &type=0, const IPiece *p2=0) const =0
Return a list of const IContacts.
virtual void getSurfaceRotMatrix(DMatrix< dim, dim > *) const =0
Get the rotation matrix with reference to the clump template.
static const TType type_
TType for type casting.
Definition iclump.h:40
virtual void setDensity(const double &d)=0
Set the density.
virtual double getInertialMass() const =0
Return the inertial mass.
virtual IPebble * getFirstPebble()=0
Return the first IPebble in this clump.
virtual IClump * getNext()=0
Return the next IClump object in the global list, or 0 if it is the last set.
virtual DAVect getMoi() const =0
Return the inertia tensor in principal axis form.
virtual IThing * getIThing()=0
Return an IThing interface for this object.
virtual double getMass() const =0
Return the mass.
virtual void setVolumeNoScale(const double &d)=0
Set the volume without scaling the clump.
virtual void getPebbleList(FArray< const IPebble * > *) const =0
Return a list of pebbles.
virtual IContainer * getClumpAsPebbleContainer()=0
Return the IContainer pointer of the ChildContainer corresponding to this clump.
virtual void removeIPebble(IPebble *, IContainer *)=0
Remove the pebble from the clump.
virtual const IClump * getNext() const =0
Return the next const IClump object in the global list, or 0 if it is the last set.
virtual IPebble * createAndAddPebble(const double &rad, const DVect &pos, IContainer *, uint64 id=0)=0
Add a pebble to this clump.
virtual double getDensity() const =0
Return the density.
virtual void setMoiComp(const double &, int)=0
Set a component of the inertia tensor. Admissible values are: 11,12,13,22,23,33 in 3D.
virtual IBody * getIBody()=0
Return an IBody pointer.
virtual DVect getAppliedForce() const =0
Return the applied force.
virtual bool getIsIn(const DVect &) const =0
Returns a boolean indicating whether a point in space is inside or outside of the ball.
virtual double getLocalDamping() const =0
Return the local damping coefficient.
virtual const IPiece * getFirstIPiece() const =0
Return the first const IPiece in this clump.
virtual const IClumpTemplate * getMyClumpTemplate() const =0
Return the const IClumpTemplate pointer.
virtual DVect getCentroid() const =0
IRigidBodyMechanical interface.
virtual DVect getContactForce() const =0
Return the resultant of all contact forces.
virtual double getMoiComp(int) const =0
virtual double getSurfaceScaleFactor() const =0
Return the scale factor going from the clump to the surface representation.
virtual void setContactForce(const DVect &v)=0
Set the contact force.
virtual string getFixLabel() const =0
Return a fixity label.
virtual uint64 getContactCount(bool active, const TType &type=0, bool domainToo=false) const =0
Return the number of contacts.
virtual IClumpTemplate * getMyClumpTemplate()=0
Return the IClumpTemplate pointer.
virtual void scaleVolumePreserveMass(const double &d, bool checkState=true, bool lock=false)=0
Scale the volume to the specified value while preserving the mass.
virtual void getPebbleList(FArray< IPebble * > *)=0
Return a list of pebbles.
virtual void setAppliedMoment(const DAVect &v)=0
Set the applied moment.
virtual double getEnclosingDiameter() const =0
Calculate the diameter of the sphere enclosing the clump.
virtual const IBodyMechanical * getIBodyMechanical() const =0
Return a const IBodyMechanical pointer.
virtual void setAppliedForce(const DVect &v)=0
Set the applied force.
virtual void resetClumpTemplate()=0
Reset the clump template pointer.
virtual bool setPieceProperty(const string &name, const base::Property &v, IPiece *p=0)=0
Set the property name.
virtual void setFix(uint32 dof, bool b)=0
Set the fixity condition.
virtual void setMoi(const DAVect &)=0
Set the principal values of the inertia tensor directly.
virtual bool scale(const double &)=0
Scale the clump to have this area or volume.
virtual void setLocalDamping(const double &d)=0
Set the local damping coefficient.
virtual DAVect getUnbalancedMoment() const =0
Return the unbalanced moment.
virtual const IContainer * getClumpAsPebbleContainer() const =0
Return the const IContainer pointer of the ChildContainer corresponding to this clump.
virtual const IPebble * getFirstPebble() const =0
Return the first const IPebble in this clump.
virtual IRigidBodyMechanical * getIRigidBodyMechanical()=0
Return an IRigidBodyMechanical pointer.
virtual const ITriPoly * getSurfaceDescription() const =0
Return the ITriPoly surface description of the clump.
virtual double getInertialMoiComp(int) const =0
virtual void setContactMoment(const DAVect &v)=0
Set the contact moment.
virtual IPiece * getFirstIPiece()=0
Return the first IPiece in this clump.
virtual base::Property getPieceProperty(const string &name, const IPiece *p=0) const =0
Return the property of the piece.
virtual void setMoiFix(bool b)=0
When setting the MOI from FISH one needs make sure that it is not reset no matter what.
virtual DAVect getContactMoment() const =0
Return the resultant of all contact moments.
virtual double getSurfaceOrientation() const =0
Get the double corresponding to the orientation relative to the clump template orientation.
virtual bool rotate(const DVect &rotp, const DVect &axis, const double &w, bool update=true, bool noThrow=false)=0
virtual const IRigidBodyMechanical * getIRigidBodyMechanical() const =0
Return a const IRigidBodyMechanical pointer.
virtual IBodyMechanical * getIBodyMechanical()=0
Return an IBodyMechanical pointer.
virtual DAVect getInertialMoi() const =0
Return the inertial (may be scaled) inertia tensor in principal axis form.
virtual const IPieceMechanical * getFirstIPieceMechanical() const =0
Return the first const IPieceMechanical in this clump.
virtual void getContactList(FArray< IContact * > *ret, const TType &type=0, const IPiece *p2=0)=0
Return a list of IContacts.
Interface for a clump template. This is the interface for a clump template. A clump template is compo...
Definition iclumptemplate.h:25
Interface for a TriPoly.
Definition itripoly.h:39
An array class that attempts to minimize unnecessary heap access.
uint32 TType
class type indicator
Definition basedef.h:47
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition dim.h:156
DAVect3 DAVect
Angular vector of doubles, either 2D or 3D.
Definition dim.h:164
namespace Itasca
Definition basememory.cpp:14
Itasca Library standard namespace, specific to 2D or 3D.
Definition icontactmodule.h:6
PFC namespace.
Definition iballfluid.h:15