clump.moi.prin.real
Syntax
Vector Access
- v = clump.moi.prin.real(c<,i>)
- clump.moi.prin.real(c<,i>) = v
Get/set the clump real principal moment of inertia.
Note
When modified, no other clump attributes are changed (e.g., pebble sizes, clump volume). The specification of the moment of inertia in this way results in the principal moments of inertia being in a fixed state so that they will not be automatically updated when scaling a clump unless the user changes the fix state (see
clump.moi.fix
).Returns: v - clump real principal moment of inertia vector or component
Accepts: v - clump real principal moment of inertia vector or component
Arguments: c - clump pointer
i - optional vector component
Component Access
- f = clump.moi.prin.real.x(c)
- clump.moi.prin.real.x(c) = f
Get/set the x-component of the clump real principal moment of inertia.
Note
When modified, no other clump attributes are changed (e.g., pebble sizes, clump volume). The specification of the moment of inertia in this way results in the principal moments of inertia being in a fixed state so that they will not be automatically updated when scaling a clump unless the user changes the fix state (see
clump.moi.fix
).Returns: f - x-component of the clump real principal moment of inertia vector Accepts: f - x-component of the clump real principal moment of inertia vector Arguments: c - clump pointer
- f = clump.moi.prin.real.y(c)
- clump.moi.prin.real.y(c) = f
Get/set the y-component of the clump real principal moment of inertia.
Note
When modified, no other clump attributes are changed (e.g., pebble sizes, clump volume). The specification of the moment of inertia in this way results in the principal moments of inertia being in a fixed state so that they will not be automatically updated when scaling a clump unless the user changes the fix state (see
clump.moi.fix
).Returns: f - y-component of the clump real principal moment of inertia vector Accepts: f - y-component of the clump real principal moment of inertia vector Arguments: c - clump pointer
- f = clump.moi.prin.real.z(c) (3D ONLY)
- clump.moi.prin.real.z(c) = f (3D ONLY)
Get/set the z-component of the clump real principal moment of inertia.
Note
When modified, no other clump attributes are changed (e.g., pebble sizes, clump volume). The specification of the moment of inertia in this way results in the principal moments of inertia being in a fixed state so that they will not be automatically updated when scaling a clump unless the user changes the fix state (see
clump.moi.fix
).Returns: f - z-component of the clump real principal moment of inertia vector Accepts: f - z-component of the clump real principal moment of inertia vector Arguments: c - clump pointer
Was this helpful? ... | PFC 6.0 © 2019, Itasca | Updated: Nov 19, 2021 |