wall.vertex.pos
Syntax
Vector Access
- v = wall.vertex.pos(v<,i>)
- wall.vertex.pos(v<,i>) = v
Get/set the vertex position.
Note
Setting the vertex position triggers an update of the wall position (i.e., the average location of all vertices). The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: v - vertex position vector or component
Accepts: v - vertex position vector or component
Arguments: v - vertex pointer
i - optional vector component
Component Access
- f = wall.vertex.pos.x(v)
- wall.vertex.pos.x(v) = f
Get/set the x-component of the vertex position.
Note
Setting the vertex position triggers an update of the wall position (i.e., the average location of all vertices). The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: f - x-component of the vertex position vector Accepts: f - x-component of the vertex position vector Arguments: v - vertex pointer
- f = wall.vertex.pos.y(v)
- wall.vertex.pos.y(v) = f
Get/set the y-component of the vertex position.
Note
Setting the vertex position triggers an update of the wall position (i.e., the average location of all vertices). The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: f - y-component of the vertex position vector Accepts: f - y-component of the vertex position vector Arguments: v - vertex pointer
- f = wall.vertex.pos.z(v) (3D ONLY)
- wall.vertex.pos.z(v) = f (3D ONLY)
Get/set the z-component of the vertex position.
Note
Setting the vertex position triggers an update of the wall position (i.e., the average location of all vertices). The user is responsible for ensuring that the wall remains manifold in these circumstances.
Returns: f - z-component of the vertex position vector Accepts: f - z-component of the vertex position vector Arguments: v - vertex pointer
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