wall.euler
Syntax
Vector Access
- v = wall.euler(w<,i>) (3D ONLY)
- wall.euler(w<,i>) = v (3D ONLY)
Get/set the wall orientation. The convention \(\big\{X,Y^{'},Z^{''}\big\}\) is used (i.e., the x-, y- and z-components correspond to the sequential rotations about the \(X\), \(Y^{'}\), and \(Z^{''}\) axes).
Note
The orientation is updated when orientation tracking is enabled (see the
model orientation-tracking
command).Returns: v - wall orientation vector or component
Accepts: v - wall orientation vector or component
Arguments: w - wall pointer
i - optional vector component
Component Access
- f = wall.euler.x(w) (3D ONLY)
- wall.euler.x(w) = f (3D ONLY)
Get/set the x-component of the wall orientation.
Returns: f - x-component of the wall orientation vector Accepts: f - x-component of the wall orientation vector Arguments: w - wall pointer
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