FISH Rules and Usage
Information in this section covers the foundational aspects of the FISH language. The FISH Functions section in this FISH reference enumerates the functions built into the FISH language. The FISH functions available to query and manipulate FLAC3D model components (e.g., zones, zone faces, zone gridpoints, structural elements, etc.) are referenced in the FLAC3D Commands and FISH section. The contrast of built-in vs. FLAC3D-specific FISH functions can be seen on the FISH Index that lists all FISH functions by group.
For those who are ready to delve into the details FISH and its potential, an examination of the following topics is a good starting point.
- Lines
- Data Types
- Reserved Names for Functions and Variables
- Scope of Variables
- Functions: Structure, Evaluation and Calling Scheme
- Operators, Assignment, Conversions, and Member Access
- Executing FISH: Inline FISH or FISH Fragments
- Splitting: Automatic Execution of Functions on Type Contents
- Operators: Multi-threaded function support
- Redefining FISH Functions
- FISH Error Handling
- FISH Callback Events
- FISH Debugging
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