Null Contact Model Implementation
See this page for the documentation of this contact model.
contactmodelmechanicalnull.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #pragma once
// contactmodelmechanicalnull.h
#include "contactmodel/src/contactmodelmechanical.h"
#ifdef NULL_LIB
# define NULL_EXPORT EXPORT_TAG
#elif defined(NO_MODEL_IMPORT)
# define NULL_EXPORT
#else
# define NULL_EXPORT IMPORT_TAG
#endif
namespace cmodelsxd {
using namespace itasca;
class ContactModelMechanicalNull : public ContactModelMechanical {
public:
NULL_EXPORT ContactModelMechanicalNull();
NULL_EXPORT virtual ~ContactModelMechanicalNull();
virtual void copy(const ContactModel *) override { }
virtual ContactModelMechanicalNull *clone() const override { return NEWC(ContactModelMechanicalNull()); }
virtual QString getName() const { return "null"; }
virtual void setIndex(int i) { index_=i;}
virtual int getIndex() const {return index_;}
virtual QString getProperties() const { return QString(); }
virtual QVariant getProperty(uint ,const IContact * =0) const {return QVariant();}
virtual bool setProperty(uint ,const QVariant &,IContact * =0) {return false;}
virtual uint getMinorVersion() const;
virtual bool validate(ContactModelMechanicalState *,const double &) {return false;}
virtual bool endPropertyUpdated(const QString &,const IContactMechanical *) {return false;}
virtual bool forceDisplacementLaw(ContactModelMechanicalState *,const double &) {return false;}
virtual double getActivityDistance() const {return 0.0;}
virtual void resetForcesAndMoments() { }
virtual void setForce(const DVect &,IContact *) { }
virtual void setArea(const double &) { }
virtual double getArea() const { return 0.0; }
private:
static int index_;
};
} // namespace itascaxd
// EoF
|
contactmodelmechanicalnull.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | // contactmodelmechanicalnull.cpp
#include "contactmodelmechanicalnull.h"
#include "../version.txt"
#ifdef NULL_LIB
#ifdef _WIN32
int __stdcall DllMain(void *,unsigned, void *)
{
return 1;
}
#endif
extern "C" EXPORT_TAG const char *getName()
{
#if DIM==3
return "contactmodelmechanical3dnull";
#else
return "contactmodelmechanical2dnull";
#endif
}
extern "C" EXPORT_TAG unsigned getMajorVersion()
{
return MAJOR_VERSION;
}
extern "C" EXPORT_TAG unsigned getMinorVersion()
{
return MINOR_VERSION;
}
extern "C" EXPORT_TAG void *createInstance()
{
cmodelsxd::ContactModelMechanicalNull *m = NEWC(cmodelsxd::ContactModelMechanicalNull());
return (void *)m;
}
#endif // NULL_LIB
namespace cmodelsxd {
int ContactModelMechanicalNull::index_ = -1;
UInt ContactModelMechanicalNull::getMinorVersion() const { return MINOR_VERSION;}
ContactModelMechanicalNull::ContactModelMechanicalNull() {}
ContactModelMechanicalNull::~ContactModelMechanicalNull() {}
} // namespace itascaxd
// EoF
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