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| Quat3 () |
| | Default constructor.
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| | Quat3 (const double &w1, const double &x, const double &y, const double &z) |
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| ~Quat3 () |
| | Default destructor.
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| Quat3 (const Quat3 &q) |
| | Copy constructor.
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void | setQuat (const double &w1, const double &x, const double &y, const double &z) |
| | Set the real and imaginary parts.
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const double & | w () const |
| | Access the real part.
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const double & | i () const |
| | Access the first imaginary part.
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const double & | j () const |
| | Access the second imaginary part.
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const double & | k () const |
| | Access the third imaginary part.
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double & | rw () |
| | Access a reference to the real part.
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double & | ri () |
| | Access a reference to the first imaginary part.
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double & | rj () |
| | Access a reference to the second imaginary part.
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double & | rk () |
| | Access a reference to the third imaginary part.
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void | reset () |
| | Reset the quaternion.
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void | ident () |
| | Reset the quaternion to the identity.
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BASE_EXPORT bool | isNull () const |
| | Returns a boolean indicating whether or not the quaternion is null.
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BASE_EXPORT DMatrix< 3, 3 > | quatToMatrix () const |
| | Convert the quaternion to a rotation matrix.
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BASE_EXPORT DVect3 | quatToAAngle () const |
| | Convert to Axis Angle where the magnitude of the axis is the angle in radians.
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BASE_EXPORT void | fromMatrix (const DMatrix< 3, 3 > &) |
| | Convert a matrix into a quaternion.
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BASE_EXPORT void | fromAxisAngle (const DVect3 &, const double &) |
| | Take an axis-angle representation and convert it to a quaternion where the angle is in radians.
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| BASE_EXPORT void | fromEuler (const DVect3 &) |
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BASE_EXPORT void | incrementAxisAngle (const DVect3 &, const double &) |
| | Increment by this rotation.
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BASE_EXPORT void | spinAboutX (const double &) |
| | Just spin about the X axis.
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BASE_EXPORT void | spinAboutY (const double &) |
| | Just spin about the Y axis.
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BASE_EXPORT void | spinAboutZ (const double &) |
| | Just spin about the Z axis.
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BASE_EXPORT DVect3 | rotate (const DVect3 &v) const |
| | Rotate a DVect3 by the quaternian to get a new DVect3.
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BASE_EXPORT DVect3 | real () const |
| | Return the "real" vector part of the quaternian.
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BASE_EXPORT void | fromUnitAxes (const DVect3 &, const DVect3 &) |
| | Take 2 orthogonal axis for an axis system and convert to a quaternion.
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BASE_EXPORT void | increment (const DAVect3 &) |
| | Increment the quaternion due to a rotation about the x, y, and z axes by the DAVect.
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BASE_EXPORT DVect3 | e1 () const |
| | Get component e1 of the rotation matrix.
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BASE_EXPORT DVect3 | e2 () const |
| | Get component e2 of the rotation matrix.
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BASE_EXPORT DVect3 | e3 () const |
| | Get component e3 of the rotation matrix.
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| BASE_EXPORT DVect3 | quatToEuler () const |
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void | conj () |
| | Convert the quaternion to the conjugate.
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Quat3 | getConj () const |
| | Return the conjugate of the quaternion.
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BASE_EXPORT void | normalize () |
| | Normalize the quaternion.
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Quat3 | operator * (const double &d) const |
| | Multiplication by a double.
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Quat3 | operator/ (const double &d) const |
| | Division by a double.
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Quat3 | operator * (const Quat3 &v) const |
| | Product of two quaternions.
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Quat3 | operator+ (const Quat3 &v) const |
| | Addition of two quaternions.
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Quat3 friend | operator * (const DVect3 &v, const Quat3 &q) |
| | DVect3 times a quaternion, in that order.
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Quat3 | operator * (const DVect3 &v) const |
| | Quaternion times a DVect3, in that order.
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const Quat3 & | operator *= (const double &d) |
| | In place multiplaction by a double.
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const Quat3 & | operator/= (const double &d) |
| | In place division by a double.
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const Quat3 & | operator *= (const Quat3 &v) |
| | In place multiplication of two quaternions.
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const Quat3 & | operator+= (const Quat3 &v) |
| | In place addition of two quaternions.
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bool | operator== (const Quat3 &v) const |
| | Euality operator.
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3D quaternion utility class.