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typedef Signal2< const QString &, const QVariant & > | prop_signal |
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virtual TType | getBallFluidType () const =0 |
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virtual uint | getBallFluidCycleNotice () const =0 |
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virtual uint | getBallFluidExtraNotice () const =0 |
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virtual uint | getBallFluidGroupNotice () const =0 |
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virtual uint | getBallFluidCleanNotice () const =0 |
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virtual const IContainer * | getIContainerBallFluid () const =0 |
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virtual IContainer * | getIContainerBallFluid ()=0 |
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virtual const IBallFluid * | findBallFluidWithID (quint64 id) const =0 |
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virtual IBallFluid * | findBallFluidWithID (quint64 id)=0 |
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virtual const IBallFluid * | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max()) const =0 |
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virtual IBallFluid * | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max())=0 |
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virtual void | validate ()=0 |
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virtual void | populateAttributeSets (QStringList *scalarAtts, FArray< uint > *scalarNotices, QStringList *stringAtts, FArray< uint > *stringNotices, QStringList *vectorAtts, FArray< uint > *vectorNotices) const =0 |
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virtual void | populatePropertySets (QStringList *scalarProps, QStringList *stringProps, QStringList *vectorProps) const =0 |
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The documentation for this class was generated from the following file: