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Itasca C++ Interface
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ContactMechanical class. More...
#include <icontactmechanical.h>
Public Types | |
| typedef Signal2< IContactModel *, const IContact * > | fid_signal |
| Fracture ID signal. | |
Public Member Functions | |
| virtual const IThing * | getIThing () const =0 |
| returns a IThing pointer | |
| virtual IThing * | getIThing ()=0 |
| virtual const IContact * | getContact () const =0 |
| returns a IContact pointer | |
| virtual IContact * | getContact ()=0 |
| virtual const IPiece * | getEnd1 () const =0 |
| returns a pointer to the mechanical contact first IPiece object (e.g. a ball) | |
| virtual IPiece * | getEnd1 ()=0 |
| virtual const IPieceMechanical * | getEnd1Mechanical () const =0 |
| returns a pointer to the mechanical contact first IPieceMechanical object (e.g. a ball) | |
| virtual IPieceMechanical * | getEnd1Mechanical ()=0 |
| virtual const IPiece * | getEnd2 () const =0 |
| returns a pointer to the mechanical contact second IPiece object (e.g. a ball) | |
| virtual IPiece * | getEnd2 ()=0 |
| virtual const IPieceMechanical * | getEnd2Mechanical () const =0 |
| returns a pointer to the mechanical contact second IPieceMechanical object (e.g. a ball) | |
| virtual IPieceMechanical * | getEnd2Mechanical ()=0 |
| virtual DVect2 | getEnd1Curvature () const =0 |
| virtual DVect2 | getEnd2Curvature () const =0 |
| virtual DVect2 | getEnd1Extent () const =0 |
| virtual DVect2 | getEnd2Extent () const =0 |
| virtual const IContactModel * | getModel () const =0 |
| returns a pointer to the contact model present at this mechanical contact | |
| virtual IContactModel * | getModel ()=0 |
| virtual const IContactModelMechanical * | getModelMechanical () const =0 |
| returns a pointer to the mechanical contact model present at this mechanical contact | |
| virtual IContactModelMechanical * | getModelMechanical ()=0 |
| virtual IContactModel * | setModel (const IContactModel *toClone, bool validate=true)=0 |
| assigns a clone of the contact model passed in arguments, and copies its properties | |
| virtual void | replaceContactModel (IContactModel *)=0 |
| Replace the contact model with a new one. The old one is deleted. | |
| virtual QString | getModelName () const =0 |
| returns the name of the contact model present at this mechanical contact | |
| virtual IContactModel * | setModelName (const QString &name)=0 |
| assigns the contact model based on a name | |
| virtual QVariant | getProperty (const QString &name) const =0 |
| returns the value of the property with name name | |
| virtual bool | setProperty (const QVariant &v, const QString &name)=0 |
| sets the value of the property with name name | |
| virtual uint | getPropertyIndex (const QString &name) const =0 |
| returns the index of the property with name name | |
| virtual QString | getPropertyName (uint index) const =0 |
| returns the name of the property with index index | |
| virtual DVect | getLocalForce () const =0 |
| returns the force at this mechanical contact, in the contact local coordinate system | |
| virtual DAVect | getLocalMomentOn1 () const =0 |
| returns the moment applied to end1 in the contact local coordinate system | |
| virtual DAVect | getLocalMomentOn2 () const =0 |
| returns the moment applied to end2 in the contact local coordinate system | |
| virtual DVect | getGlobalForce () const =0 |
| sets the force at this mechanical contact to v, expressed in the global coordinate system | |
| virtual double | getNormalForce () const =0 |
| Gets the normal force of this mechanical contact. | |
| virtual double | getShearForce () const =0 |
| Gets the shear force of this mechanical contact. | |
| virtual DAVect | getGlobalMomentOn1 () const =0 |
| returns the moment applied to end1 in the global coordinate system | |
| virtual DAVect | getGlobalMomentOn2 () const =0 |
| returns the moment applied to end2 in the global coordinate system | |
| virtual uint | getFID () const =0 |
| Gets the FID ID number, an integer tag associated with each contact. | |
| virtual void | setFID (uint i)=0 |
| Sets the FID ID number, an integer tag associated with each contact. | |
| virtual fid_signal * | getFIDSignal ()=0 |
| Get the Signal2 for induction when a fid tag is active. This is used to set the contact model properties. | |
| virtual void | executeFIDSignal (IContactModel *)=0 |
| Execute the fid_signal with this IContactModel. | |
| virtual void | executeFIDSignal (IContactModel *) const =0 |
| Execute the fid_signal with this IContactModel. | |
| virtual double | getGap () const =0 |
| Return the gap of this mechanical contact. A negative gap corresponds to physical overlap. | |
| virtual double | calculateOverlapVolume () const =0 |
| Return the actual volume of the overlaping region between the contacting pieces - null if the overlap is negative. | |
| virtual DVect | getLength () const =0 |
| virtual void | updateResultingTorqueOn1Local (const DVect &forceOn2, DAVect *ret) const =0 |
| Given a force on end2 and the contact position calculate the torque on end1 - in local coordinates. | |
| virtual void | updateResultingTorqueOn2Local (const DVect &forceOn2, DAVect *ret) const =0 |
| Given a force on end2 and the contact force and position calculate the torque on end2 - in local coordinates. | |
| virtual DVect | inGlobal (const DVect &vin) const =0 |
| Convert a local quantity to the global system. | |
| virtual DVect | inLocal (const DVect &vin) const =0 |
| Convert a global quantity to the local system. | |
| virtual DVect2 | getEffectiveTranslationalStiffness () const =0 |
| Get the contact model effective stiffness in translation (normal,shear) and rotation. | |
| virtual DAVect | getEffectiveRotationalStiffness () const =0 |
| virtual bool | getIsBonded () const =0 |
| Return the bonding state. | |
| virtual void | unbondMe ()=0 |
| Unbond the contact. | |
| virtual void | setFullUpdate (bool)=0 |
| virtual bool | getFullUpdate () const =0 |
| virtual DVect | localForceFromStress (const Mat &) const =0 |
| virtual void | setForce (const DVect &vin)=0 |
| virtual bool | getJointGeometry (std::vector< DVect > *points, int whichProc=0) const =0 |
| Return contact specific joint geometry. Returns true if triangles. | |
| virtual DVect | getRelativeLocalVelocity (const DVect &pos) const =0 |
| Return the relative velocity at a point in local coordinate system. | |
Static Public Attributes | |
| static const TType | type_ = 0x04c815ba9 |
| The type identification number for this class, for use in convert_cast() and convert_getcast(). | |
ContactMechanical class.
Mechanical Contacts may exist between two IPiece objects (e.g. between two balls or between a ball and a wall). They are formed and broken automatically during the course of a simulation.
The behavior of a material is simulated by associating a constitutive model with each mechanical contact.
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pure virtual |
Return the length of this mechanical contact. Length is defined as the vector going from the centroid of the body comprising end1 to the centroid of the body comprising end2
1.8.15