Itasca C++ Interface
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zone::FaceID Struct Reference

#include <izone.h>

Public Member Functions

bool operator== (const FaceID &id) const
 
bool operator!= (const FaceID &id) const
 
bool operator< (const FaceID &id) const
 
quint64 & operator[] (quint32 index)
 
quint64 operator[] (quint32 index) const
 

Public Attributes

quint64 id1_ = 0
 
quint64 id2_ = 0
 

Detailed Description

Struction that can uniquely identify this face. Made up of the ID numbers of the four gridpoints around it, in descending order. If the face is three sided, then id4_=0.


The documentation for this struct was generated from the following file: