Tutorial: Quick Start
This tutorial steps through the actions necessary to quickly get a first FLAC3D model to solution. Very little time is spent explaining the various user interface elements being used. Rather, the focus is on getting something together and providing basic familiarity with the user interface. A more detailed tutorial is presented next in Tutorial: Illustrative Model — Mechanics of Using FLAC3D, which devotes more explanation to the recommended modeling sequence and the user interface elements involved.
It is assumed, at this point, that FLAC3D is running and the initial setup dialogs have been processed.
Choose
from the main menu.Then save a new project file as “first
”.
The FLAC3D user interface is very flexible and customizable. First configure the program to use the same basic layout as presented in this tutorial. Choose from the main menu.
Next, create the model geometry using Building Blocks. Choose from the main menu.
Then left-click anywhere in the blank gray area presented. FLAC3D will ask you if you want to create a Building Blocks set. Type “first” as the set name and uncheck the Include an initial block option. Then press to create the Building Blocks set.
At this point, the set is empty. Press the Import Blocks button ( ) on the toolbar.
Note
If you don’t see any template options, or if that template is not available, please go to
and create an application data directory, then try again.In the Import Blocks dialog, select the “CylinderTSectionWithWall” entry, and press
.Import to the default location by pressing
with the Place blocks at the center of the view option selected.Blocks will be imported and be selected on completion of the import. Left-click in a white space area to clear the selection. Right-click and drag to spin the blocks around for viewing. At this point, the model should appear somewhat like this.
At this point it would be normal to make customizations to match the specific case as needed; however, for this tutorial, we will proceed directly to zone creation from the blocks.
Select the Generate zones tool button ( ) at the far right of the toolbar.
This will generate actual FLAC3D zones representing the model. These will be shown in the Model Pane so they can be seen, named, and manipulated.
The model should appear something like the image below.
For this simple model, names for the model boundaries are all that will be added in the Model pane. Click on the Assign group names to faces… tool button ( ) near the right-hand side of the toolbar.
In the Automatic Grouping dialog that appears, check Ignore existing group names to get the simplest boundary naming. Then press the
button.The initial geometry description and the region naming for the model are complete. It is a good idea to save the model at this point. This will be useful for later reference. Activate (click in) the i Console pane at the bottom of the interface.
Then in the main toolbar, select the Save As tool button ( ).
Save the current model state as “geometry”.
And note that this save state appears in the i Project pane at left.
At this point, the i State Record pane could be used to create a data file, which in turn could be used to recreate this state whenever necessary. For many purposes, however, it is sufficient to use the save file directly, which is how this simple example will proceed.
Further specification of the model will require directly entering commands in a data file. FLAC3D models are entirely command-driven, although, as is seen above, some commands may be emitted automatically by interactive user interface elements. To create a new data file in the editor, go to the menu entry.
In the ensuing dialog, create a new data file called “first”.
Note
Access the inline help facility by pressing Ctrl+spacebar
, or activate context sensitive help by pressing F1
, or a combination of both, at any time while generating commands in the editor.
The first command in this data file will restore the geometry model state just created as a
starting point, using the model restore
command. Type (or copy and paste from this
document) the following line at the top of the editor. (From this point forward, continue typing
or copy-pasting the command listings in the gray boxes, as they appear, into the data file.)
model restore "geometry"
model large-strain off
The next step is to assign the constitutive model and properties for the model. Constitutive
models are assigned using the zone cmodel assign
command, and properties are assigned
using the zone property
command. Note that constitutive models must be assigned first,
before properties can be specified for the model(s) assigned.
; Constitutive Model and Properties
zone cmodel assign mohr-coulomb
zone property bulk 65000 shear 30000 density 2.0
zone property cohesion 10 friction 34 tension 1.0
Next, assign the boundary conditions for the model. In this case the model will have roller
boundaries on all four sides and the bottom. The top will be left free. The boundaries were
named automatically in the Model Pane previously using the Assign group
names to faces… tool ( ). The names given were “North”, “South”, “East”, “West”,
“Top”, and “Bottom”. Boundary conditions are typically assigned using the zone face apply
command, and roller boundaries are created using the velocity-normal boundary condition.
; Boundary Conditions
zone face apply velocity-normal 0 range group "West" or "East"
zone face apply velocity-normal 0 range group "North" or "South"
zone face apply velocity-normal 0 range group "Bottom"
See Displacement Boundary for a discussion of why this was done as three separate commands.
Next, it is necessary to assign initial conditions. For this simple case, this is only stresses
due to gravity, so gravity is assigned using the model gravity
command. Stresses due to
gravity are initialized with the zone initialize-stresses
command.
; Initial Conditions
model gravity 9.81
zone initialize-stresses
Next, the model is solved to reach initial equilibrium. Because the internal zoning is somewhat
irregular, the zone initialize-stresses
command comes close to equilibrium but is not
perfect. Solving the model is necessary to reach complete equilibrium. Since the model is
already close, this takes little time. After reaching equilibrium, the state is saved with the
name initial to serve as a starting point for future changes.
; Solve to initial equilibrium
model solve
model save "initial"
In a larger FLAC3D project, it would be practical to start a new data file with
model restore
"initial", so the investigation could continue without having to
repeatedly create an initial equilibrium state. This example, since it is relatively small and
fast, simply continues construction of the model from a single data file.
The next step is to excavate the tunnels. While this could be done by immediately removing the
zones (either by changing to the null model using zone cmodel assign null
or by deleting
the zones using zone delete
), it is better practice to excavate the zones gradually so
quasi-inertial effects do not exaggerate the failure as a result of excavation. This is done
using the zone relax excavate
command as follows.
; Excavate Tunnel
zone relax excavate range group "Space"
Note
The group name “Space” was part of the imported Building Blocks template that was used for generating zones.
Following that, the model is solved to equilibrium again and the final model state is saved.
; Solve to equilibrium after excavation
model solve
model save "first"
The complete resulting data file should look like this:
model restore "geometry"
model large-strain off
; Constitutive Model and Properties
zone cmodel assign mohr-coulomb
zone property bulk 65000 shear 30000 density 2.0
zone property cohesion 10 friction 34 tension 1.0
; Boundary Conditions
zone face apply velocity-normal 0 range group "West" or "East"
zone face apply velocity-normal 0 range group "North" or "South"
zone face apply velocity-normal 0 range group "Bottom"
; Initial Conditions
model gravity 9.81
zone initialize-stresses
; Solve to initial equilibrium
model solve
model save "initial"
; Excavate Tunnel
zone relax excavate range group "Space"
; Solve to equilibrium after excavation
model solve
model save "first"
Press the Execute button ( ) on the left side of the toolbar to run the data file (see below image).
If there are any errors, an error message will appear in a dialog and the line will be highlighted in the editor. Just repair the problem (using this tutorial as a reference if necessary) and press the Execute button again.
On the computer used to generate this tutorial, solving to equilibrium after excavation took a little more than a minute. During this time, we can bring up a plot to watch the model evolve and examine the final result. If the cycling information dialog is bothersome, press the i Console pane.
button to embed cycling information into theClick on the Plot01 tab in the large central area of the user interface to bring up the default i Plot pane. In the Control Panel on the right-hand side, click on the down arrow next to the Build Plot tool button ( ), and select the Zone entry.
After right-clicking and dragging to look around, the initial plot should appear something like the following.
In the Attributes section of the Control Panel, click in the drop down labeled Slot (which is currently set to Any) and select body.
This will show the group assignments made by the Building Blocks template. If the model run has fully completed, the tunnel zones are already excavated in the plot; if it hasn’t, the zones may appear in the plot as a third group named “Space”.
To see model results, choose Contour in the Color By attribute, then Stress in the Value attribute, then Minimum Principal in the Quantity attribute.
This should give a result similar to the one shown below.
If the solve is still in early stages, it is possible to see the stresses reduce in the zones that make up the tunnel, and then those zones will be removed entirely. If not, the “first.dat” data file can be run again to watch it in action.
The extent of failure is seen by selecting Label again from the Color By attribute, followed by State from the Label attribute. This should result in a plot that looks like the one below.
At this point, save the project by selecting
on the main menu. Note that the project file stores the plot(s) that have been created. These are not part of the model states (save files).Was this helpful? ... | FLAC3D © 2019, Itasca | Updated: Feb 25, 2024 |