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using | prop_signal = shared::Signal<const QString&, const QVariant&> |
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virtual const IContainer * | getIContainerBallFluid () const =0 |
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virtual IContainer * | getIContainerBallFluid ()=0 |
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virtual const IContainerContact * | getIContainerBallBallContactFluid () const =0 |
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virtual IContainerContact * | getIContainerBallBallContactFluid ()=0 |
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virtual TType | getBallFluidType () const =0 |
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virtual const IBallFluid * | findBallFluidWithID (quint64 id) const =0 |
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virtual IBallFluid * | findBallFluidWithID (quint64 id)=0 |
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virtual const IBallFluid * | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max()) const =0 |
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virtual IBallFluid * | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max())=0 |
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virtual void | validate ()=0 |
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virtual const IEnergyMap * | getIBallFluidEnergies () const =0 |
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virtual const IEnergyMap * | getIContactFluidBallBallEnergies () const =0 |
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The documentation for this class was generated from the following file: