Itasca C++ Interface
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Interface for LinkType<> objects, POD that contain both the pointer to the next object and an index for reference within the next object. A LinkType<> object is used to simplify linked-lists that need to refer both to the destination object and to a reference index within that destination object. The classic example is a list of all Zones connected to a GridPoint, each connection on the list needs to know the index of the GridPoint in the Zone following. More...
#include <ilinktype.h>
Public Member Functions | |
LinkType () | |
default constructor | |
LinkType (T *t, uint32 i) | |
contructor takes a pointer /a t /a to the object T and a index /a i /a. | |
template<class C > | |
LinkType (const LinkType< C > &l) | |
copy constructor | |
template<class C > | |
const LinkType< T > & | operator= (const LinkType< C > &l) |
copy operator | |
bool | operator== (const LinkType &l) const |
Equal to operator. | |
bool | operator!= (const LinkType &l) const |
Not equal to operator. | |
T * | operator-> () |
returns the T object pointer | |
const T * | operator-> () const |
returns the T const object pointer | |
uint32 | ind () const |
returns the object index | |
T * | pnt () |
returns the T object pointer, see operator->() | |
const T * | pnt () const |
returns the T const object pointer, see operator->() | |
T * | ptr () |
const T * | ptr () const |
Public Attributes | |
T * | pnt_ = nullptr |
object pointer | |
uint32 | ind_ = 0 |
reference index | |
Interface for LinkType<> objects, POD that contain both the pointer to the next object and an index for reference within the next object. A LinkType<> object is used to simplify linked-lists that need to refer both to the destination object and to a reference index within that destination object. The classic example is a list of all Zones connected to a GridPoint, each connection on the list needs to know the index of the GridPoint in the Zone following.