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using  | prop_signal = shared::Signal<const string &,const base::Property &> | 
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virtual TType  | getBallFluidType () const =0 | 
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virtual uint32  | getBallFluidCycleNotice () const =0 | 
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virtual uint32  | getBallFluidExtraNotice () const =0 | 
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virtual uint32  | getBallFluidGroupNotice () const =0 | 
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virtual uint32  | getBallFluidCleanNotice () const =0 | 
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virtual const IContainer *  | getIContainerBallFluid () const =0 | 
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virtual IContainer *  | getIContainerBallFluid ()=0 | 
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virtual const IBallFluid *  | findBallFluidWithID (uint64 id) const =0 | 
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virtual IBallFluid *  | findBallFluidWithID (uint64 id)=0 | 
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virtual const IBallFluid *  | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max()) const =0 | 
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virtual IBallFluid *  | findBallFluidClosestTo (const DVect3 &v, const double &radius=limits< double >::max())=0 | 
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virtual void  | validate ()=0 | 
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virtual void  | populateAttributeSets (StringList *scalarAtts, FArray< uint32 > *scalarNotices, StringList *stringAtts, FArray< uint32 > *stringNotices, StringList *vectorAtts, FArray< uint32 > *vectorNotices) const =0 | 
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virtual void  | populatePropertySets (StringList *scalarProps, StringList *stringProps, StringList *vectorProps) const =0 | 
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The documentation for this class was generated from the following file: