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using  | prop_signal = shared::Signal<const string&, const base::Property&> | 
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virtual const IContainer *  | getIContainerBallFluid () const =0 | 
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virtual IContainer *  | getIContainerBallFluid ()=0 | 
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virtual const IContainerContact *  | getIContainerBallBallContactFluid () const =0 | 
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virtual IContainerContact *  | getIContainerBallBallContactFluid ()=0 | 
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virtual TType  | getBallFluidType () const =0 | 
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virtual const IBallFluid *  | findBallFluidWithID (quint64 id) const =0 | 
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virtual IBallFluid *  | findBallFluidWithID (quint64 id)=0 | 
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virtual const IBallFluid *  | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max()) const =0 | 
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virtual IBallFluid *  | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max())=0 | 
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virtual void  | validate ()=0 | 
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virtual const IEnergyMap *  | getIBallFluidEnergies () const =0 | 
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virtual const IEnergyMap *  | getIContactFluidBallBallEnergies () const =0 | 
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The documentation for this class was generated from the following file: