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| virtual IThing * | getIThing ()=0 | 
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| virtual const IThing * | getIThing () const =0 | 
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| virtual IPiece * | getIPiece ()=0 | 
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| virtual const IPiece * | getIPiece () const =0 | 
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| virtual IBody * | getIBody ()=0 | 
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| virtual const IBody * | getIBody () const =0 | 
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| virtual IBodyFluid * | getIBodyFluid ()=0 | 
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| virtual const IBodyFluid * | getIBodyFluid () const =0 | 
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| virtual IBody * | getIBodyMechanical ()=0 | 
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| virtual const IBody * | getIBodyMechanical () const =0 | 
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| virtual IBall * | getIBall ()=0 | 
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| virtual const IBall * | getIBall () const =0 | 
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| virtual void | getElements (FArray< ICcfdElement * > *) const =0 | 
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| virtual void | getOverlaps (FArray< double > *) const =0 | 
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| virtual DVect | getFluidForce () const =0 | 
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| virtual void | setFluidForce (const DVect &d)=0 | 
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| static const TType | type_ = 0x4fe8e795 | 
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The documentation for this class was generated from the following file: