|  | 
| virtual TType | getBallType () const =0 | 
|  | Ball TType for type casting. 
 | 
|  | 
| virtual TType | getGhostBallType () const =0 | 
|  | Ghost Ball TType for type casting. 
 | 
|  | 
| virtual uint32 | getBallGeometryNotice () const =0 | 
|  | Ball geometry notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallPropertyNotice () const =0 | 
|  | Ball property notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallVelocityNotice () const =0 | 
|  | Ball velocity notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallCycleNotice () const =0 | 
|  | Ball cycle notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallFixNotice () const =0 | 
|  | Ball fixity condition notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallExtraNotice () const =0 | 
|  | Ball extra notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallGroupNotice () const =0 | 
|  | Ball group notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallCleanNotice () const =0 | 
|  | Ball clean notice unsigned integer. 
 | 
|  | 
| virtual uint32 | getBallRotationNotice () const =0 | 
|  | Ball rotation notice unsigned integer. 
 | 
|  | 
| virtual const IContainer * | getIContainerBall () const =0 | 
|  | Const access to the Ball container. 
 | 
|  | 
| virtual IContainer * | getIContainerBall ()=0 | 
|  | Access to the Ball container. 
 | 
|  | 
| virtual const IContainer * | getIContainerGhostBall () const =0 | 
|  | Const access to the GhostBall container. 
 | 
|  | 
| virtual IContainer * | getIContainerGhostBall ()=0 | 
|  | Access to the GhostBall container. 
 | 
|  | 
| virtual const IContainerContact * | getIContainerBallBallContact () const =0 | 
|  | Const access to the BallBallContact container. 
 | 
|  | 
| virtual IContainerContact * | getIContainerBallBallContact ()=0 | 
|  | Access to the BallBallContact container. 
 | 
|  | 
| virtual const IContainerContact * | getIContainerDomainBallContact () const =0 | 
|  | Const access to the DomainBallContact container. 
 | 
|  | 
| virtual IContainerContact * | getIContainerDomainBallContact ()=0 | 
|  | Access to the DomainBallContact container. 
 | 
|  | 
| virtual const ICellSpace * | getICellSpace () const =0 | 
|  | Const access to the Ball cellspace. 
 | 
|  | 
| virtual ICellSpace * | getICellSpace ()=0 | 
|  | Access to the Ball cellspace. 
 | 
|  | 
| virtual const IBall * | findBallWithID (uint64 id) const =0 | 
|  | 
| virtual IBall * | findBallWithID (uint64 id)=0 | 
|  | 
| virtual const IGhostBall * | findGhostBallWithID (uint64 id) const =0 | 
|  | 
| virtual IGhostBall * | findGhostBallWithID (uint64 id)=0 | 
|  | 
| virtual const IBall * | findBallClosestTo (const DVect &v, const double &radius=limits< double >::max()) const =0 | 
|  | 
| virtual IBall * | findBallClosestTo (const DVect &v, const double &radius=limits< double >::max())=0 | 
|  | 
| virtual const IBall * | findBallContaining (const DVect &v, std::set< uint64 > *skip=nullptr) const =0 | 
|  | 
| virtual IBall * | findBallContaining (const DVect &v, std::set< uint64 > *skip=nullptr)=0 | 
|  | 
| virtual void | validate ()=0 | 
|  | Validate the Ball module. 
 | 
|  | 
| virtual const IEnergyMap * | getIBallEnergies () const =0 | 
|  | Const access to the Ball energies. 
 | 
|  | 
| virtual const IEnergyMap * | getIContactBallBallEnergies () const =0 | 
|  | Const access to the BallBallContact energies. 
 | 
|  | 
| virtual void | getBallInBoxList (const DExtent &d, FArray< IBall * > *ret, bool intersect=true)=0 | 
|  | 
| virtual void | getBallInBoxList (const DExtent &d, FArray< const IBall * > *ret, bool intersect=true)=0 | 
|  | 
| virtual IBall * | createBall (double rad, DVect pos, uint64 id=0)=0 | 
|  | 
| virtual void | populateAttributeSets (StringList *scalarAtts, FArray< uint32 > *scalarNotices, StringList *stringAtts, FArray< uint32 > *stringNotices, StringList *vectorAtts, FArray< uint32 > *vectorNotices) const =0 | 
|  | 
| virtual void | populatePropertySets (StringList *scalarProps, StringList *stringProps, StringList *vectorProps) const =0 | 
|  | 
| virtual prop_signal * | getPropertySignal () const =0 | 
|  | Return the signal associated with the addition of a new property. 
 | 
|  | 
| virtual void | threadedCallbackObject (Callback4< void, IBall *, uint32, uint32, void * > &callback, void *v=nullptr, bool useThreads=true) const =0 | 
|  | Object for creation of multithreaded loop over balls. 
 | 
|  | 
| template<class S , void(S::*)(IBall *, uint32, uint32, void *) MFP> | 
| void | threadedCallbackMethod (S *s, void *v=nullptr, bool useThreads=true) const | 
|  | Implementation of the multithreaded loop using the threadedCallbackObject 
 
 | 
|  | 
Interface for the Ball module. This is the interface for the Ball module.