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| using | prop_signal = shared::Signal<const string&, const base::Property&> | 
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| virtual const IContainer * | getIContainerBallFluid () const =0 | 
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| virtual IContainer * | getIContainerBallFluid ()=0 | 
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| virtual const IContainerContact * | getIContainerBallBallContactFluid () const =0 | 
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| virtual IContainerContact * | getIContainerBallBallContactFluid ()=0 | 
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| virtual TType | getBallFluidType () const =0 | 
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| virtual const IBallFluid * | findBallFluidWithID (quint64 id) const =0 | 
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| virtual IBallFluid * | findBallFluidWithID (quint64 id)=0 | 
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| virtual const IBallFluid * | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max()) const =0 | 
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| virtual IBallFluid * | findBallFluidClosestTo (const DVect &v, const double &radius=limits< double >::max())=0 | 
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| virtual void | validate ()=0 | 
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| virtual const IEnergyMap * | getIBallFluidEnergies () const =0 | 
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| virtual const IEnergyMap * | getIContactFluidBallBallEnergies () const =0 | 
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The documentation for this class was generated from the following file: