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| virtual IThing * | getIThing ()=0 | 
|  | Return an IThing interface for this object. 
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| virtual const IThing * | getIThing () const =0 | 
|  | Return a const IThing interface for this object. 
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| virtual IRBlock * | getNextIRBlock ()=0 | 
|  | Return the next IRBlock object in the global list, or 0 if it is the last set. 
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| virtual const IRBlock * | getNextIRBlock () const =0 | 
|  | Return the next IRBlock object in the global list, or 0 if it is the last set. 
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| virtual DExtent3 | getExtent () const =0 | 
|  | Return the DExtent3 extent. 
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| virtual const DExtent & | getCellExtent () const =0 | 
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| virtual void | getGeometry (FArray< DVect > *vert, FArray< int > *fac=0) const =0 | 
|  | Get the list of vertices and facets. Nothing is done with the second array in 2D. 
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| virtual DVect | getBallOffset () const =0 | 
|  | Returns the ball position containing the block. 
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| virtual double | getBallRadius () const =0 | 
|  | Returns the ball radius containing the block. 
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| virtual double | getAspectRatio () const =0 | 
|  | Returns the aspect ratio of the block. 
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| virtual void | getFacetGeometry (FArray< DVect > *vert) const =0 | 
|  | Get the vertices listed out in facet format. 
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| virtual DVect | getVertexOfFacet (int fac, int ver) const =0 | 
|  | Get the vertex of a facet. 
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| virtual double | getFacetArea (int fac) const =0 | 
|  | Get the area of a facet. 
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| virtual DVect | getVertex (int ver) const =0 | 
|  | Get the vertex. 
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| virtual DVect | getClosestPointOnFacet (const DVect &, int fac) const =0 | 
|  | Get the closest point on a facet to a point in space. 
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| virtual int | getFacetClosestToPoint (const DVect &) const =0 | 
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| virtual DVect | getFacetNormal (int fac) const =0 | 
|  | Get the facet normal. 
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| virtual DVect | getFacetPosition (int fac) const =0 | 
|  | Get the facet position. 
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| virtual bool | getIsIn (const DVect &) const =0 | 
|  | Returns a boolean indicating whether a point in space is inside or outside of the rigid block. 
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| virtual int | getNumberFacets () const =0 | 
|  | Return the number of facets. 
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| virtual int | getNumberVertices () const =0 | 
|  | Return the number of vertices. 
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| virtual const IPiece * | getIPiece () const =0 | 
|  | Return the IPiece pointer. 
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| virtual IPiece * | getIPiece ()=0 | 
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| virtual const IBody * | getIBody () const =0 | 
|  | Return the IBody pointer. 
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| virtual IBody * | getIBody ()=0 | 
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| virtual const IBodyMechanical * | getIBodyMechanical () const =0 | 
|  | Return the IBodyMechanical pointer. 
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| virtual IBodyMechanical * | getIBodyMechanical ()=0 | 
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| virtual const IRigidBodyMechanical * | getIRigidBodyMechanical () const =0 | 
|  | Return the IRigidBodyMechanical pointer. 
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| virtual IRigidBodyMechanical * | getIRigidBodyMechanical ()=0 | 
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| virtual DAVect | getMoi () const =0 | 
|  | Return the inertia tensor in principal axis form. 
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| virtual DAVect | getInertialMoi () const =0 | 
|  | Return the inertial (may be scaled) inertia tensor in principal axis form. 
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| virtual double | getMoiComp (int) const =0 | 
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| virtual double | getInertialMoiComp (int) const =0 | 
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| virtual void | setMoiComp (const double &, int)=0 | 
|  | Set a component of the inertia tensor. Admissible values are: 11,12,13,22,23,33 in 3D. 
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| virtual void | setMoi (const DAVect &d)=0 | 
|  | Set the principal values of the inertia tensor directly. 
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| virtual void | setMoiFix (bool b)=0 | 
|  | When setting the MOI from FISH one needs make sure that it is not reset no matter what. 
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| virtual bool | isMoiFix ()=0 | 
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| virtual bool | isMoiFix () const =0 | 
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| virtual void | setVolumeNoScale (const double &d)=0 | 
|  | Set the volume without scaling the rblock. 
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| virtual void | getContactList (FArray< IContact * > *ret, const TType &type=0, const IPiece *p2=0)=0 | 
|  | Return a list of IContacts. 
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| virtual void | getContactList (FArray< const IContact * > *ret, const TType &type=0, const IPiece *p2=0) const =0 | 
|  | Return a list of const IContacts. 
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| virtual uint64 | getContactCount (bool active, const TType &type=0, bool domainToo=false) const =0 | 
|  | Return the number of contacts. 
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| virtual DMatrix< DIM, DIM > | getStress () const =0 | 
|  | Return the current stress computed for this rblock. 
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| virtual bool | rotate (const DVect &rotp, const DVect &axis, const double &w, bool update=true, bool noThrow=false)=0 | 
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| virtual bool | scale (const double &)=0 | 
|  | Scale the rblock to have this area or volume. 
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| virtual void | getSurfaceRotMatrix (DMatrix< dim, dim > *) const =0 | 
|  | Get the rotation matrix with reference to the principal axis system. 
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| virtual bool | getFix (quint32 dof) const =0 | 
|  | Return a boolean indicating the fixity condition. 
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| virtual void | setFix (quint32 dof, bool b)=0 | 
|  | Set the fixity condition. 
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| virtual double | getVolume () const =0 | 
|  | Get the volume. 
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| virtual double | getLocalDamping () const =0 | 
|  | Return the local damping coefficient. 
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| virtual void | setLocalDamping (const double &d)=0 | 
|  | Set the local damping coefficient. 
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| virtual double | getDensity () const =0 | 
|  | Return the density. 
 
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| virtual void | setDensity (const double &d)=0 | 
|  | Set the density. 
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| virtual double | getInertialMass () const =0 | 
|  | Return the inertial mass. 
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| virtual double | getMass () const =0 | 
|  | Return the mass. 
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| virtual int | getFragmentIndex () const =0 | 
|  | Return the fragment index. 
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| virtual void | setFragmentIndex (int ind)=0 | 
|  | Set the fragment index. 
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| virtual DVect | getCentroid () const =0 | 
|  | Get the centroid. 
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| virtual void | setCentroid (const DVect &p)=0 | 
|  | Set the centroid. 
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| virtual DVect | getDisplacement () const =0 | 
|  | Get the displacement. 
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| virtual void | setDisplacement (const DVect &v)=0 | 
|  | Set the displacement. 
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| virtual DVect | getVelocity () const =0 | 
|  | Get the velocity. 
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| virtual void | setVelocity (const DVect &p)=0 | 
|  | Set the velocity. 
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| virtual DAVect | getAngVelocity () const =0 | 
|  | Get the angular velocity. 
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| virtual void | setAngVelocity (const DAVect &p)=0 | 
|  | Set the angular velocity. 
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| virtual DVect | getAppliedForce () const =0 | 
|  | Return the applied force. 
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| virtual void | setAppliedForce (const DVect &v)=0 | 
|  | Set the applied force. 
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| virtual DAVect | getAppliedMoment () const =0 | 
|  | Return the applied moment. 
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| virtual void | setAppliedMoment (const DAVect &v)=0 | 
|  | Set the applied moment. 
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| virtual DVect | getContactForce () const =0 | 
|  | Return the resultant of all contact forces. 
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| virtual void | setContactForce (const DVect &v)=0 | 
|  | Set the contact force. 
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| virtual DVect | getUnbalancedForce () const =0 | 
|  | Return the unbalanced force. 
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| virtual DAVect | getUnbalancedMoment () const =0 | 
|  | Return the unbalanced moment. 
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| virtual DAVect | getContactMoment () const =0 | 
|  | Return the resultant of all contact moments. 
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| virtual void | setContactMoment (const DAVect &v)=0 | 
|  | Set the contact moment. 
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| virtual DVect | getPosition () const =0 | 
|  | Return the rblock position. This is implementation dependent. 
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| virtual double | getRounding () const =0 | 
|  | Return the rounding. 
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| virtual QString | getFaceGroupName (uint32 side, const ISlotID &slot=ISlotID()) const =0 | 
|  | Support for face groups. 
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| virtual bool | getBit (int bit) const =0 | 
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| virtual void | setBit (int bit, bool b) const =0 | 
|  |