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quat.h
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1 #pragma once
2 
8 #include "avect.h"
9 #include "matrix.h"
10 #include "vect.h"
11 #include <cmath>
12 #include <cassert>
13 
20 class Quat2 {
21 public:
23  Quat2(): ang_(0) { }
25  Quat2(const double &a): ang_(a) { }
27  ~Quat2() { }
29  Quat2(const Quat2 &q): ang_(q.ang_) { }
31  void setQuat(const double &a){ ang_ = a; }
32 
34  const double &ang() const { return ang_; }
35 
37  double &rang() { return ang_; }
38 
40  void reset() { ang_=0.0; }
42  void ident() { ang_ = 0.0; }
44  static BASE_EXPORT Quat2 identity() { Quat2 ret(0.0); return ret;}
45 
49  static BASE_EXPORT Quat2 fromVect(const DVect2 &v);
51  BASE_EXPORT void fromMatrix(const DMatrix<2,2> &);
54  BASE_EXPORT void fromAxisAngle(const DVect2 &,const double &);
56  BASE_EXPORT void incrementAxisAngle(const DVect2 &,const double &);
58  BASE_EXPORT void spinAboutZ(const double &);
60  BASE_EXPORT DVect2 rotate(const DVect2 &v) const;
63  BASE_EXPORT void fromUnitAxes(const DVect2 &,const DVect2 &);
65  BASE_EXPORT void increment(const DAVect2 &);
66 
68  void conj() { ang_*=-1; }
70  Quat2 getConj() const { Quat2 q(-ang_); return q; }
71 
73  Quat2 operator *(const double &d) const { Quat2 q(ang_*d); return q; }
75  Quat2 operator /(const double &d) const { Quat2 q(ang_/d); return q; }
77  friend Quat2 operator *(const double &d,const Quat2 &p2) { Quat2 q(p2*d); return q;}
80  Quat2 operator *(const Quat2 &v) const { Quat2 q(ang_+v.ang_); return q; }
82  Quat2 operator +(const Quat2 &v) const { Quat2 q(ang_+v.ang_); return q; }
83 
85  const Quat2 & operator *=(const double &d) { ang_ *= d; return *this; }
87  const Quat2 & operator /=(const double &d) { ang_ /= d; return *this; }
90  const Quat2 & operator *=(const Quat2 &v) { ang_ += v.ang_; return *this; }
93  const Quat2 & operator +=(const Quat2 &v) { ang_ += v.ang_; return *this; }
95  bool operator ==(const Quat2 &v) const { return (ang_ == v.ang_); }
96 
97 private:
98  double ang_; //the angle of rotation
99 };
100 
103 class Quat3 {
104 public:
106  Quat3(): w_(0), i_(0), j_(0), k_(0) { }
109  Quat3(const double &w1,const double &x,const double &y,const double &z) { w_ = w1; i_ = x; j_ = y; k_ = z; }
111  ~Quat3() { }
113  Quat3(const Quat3 &q) { w_ = q.w_; i_ = q.i_; j_ = q.j_; k_ = q.k_; }
115  void setQuat(const double &w1,const double &x,const double &y,const double &z){ w_ = w1; i_ = x; j_ = y; k_ = z; }
116 
118  const double &w() const { return w_; }
120  const double &i() const { return i_; }
122  const double &j() const { return j_; }
124  const double &k() const { return k_; }
125 
127  double &rw() { return w_; }
129  double &ri() { return i_; }
131  double &rj() { return j_; }
133  double &rk() { return k_; }
134 
136  void reset() { w_=0.0; i_=0.0; j_=0.0; k_=0.0; }
138  void ident() { w_=1.0; i_=0.0; j_=0.0; k_=0.0; }
140  static BASE_EXPORT Quat3 identity() { Quat3 ret(1.0,0.0,0.0,0.0); return ret;}
142  BASE_EXPORT bool isNull() const { return (abs(w_) > std::numeric_limits<double>::epsilon() || abs(i_) > std::numeric_limits<double>::epsilon() || abs(j_) > std::numeric_limits<double>::epsilon() || abs(k_) > std::numeric_limits<double>::epsilon()) ? false : true; }
146  BASE_EXPORT DVect3 quatToAAngle() const;
148  static BASE_EXPORT Quat3 fromVect(const DVect3 &v);
150  BASE_EXPORT void fromMatrix(const DMatrix<3,3> &);
152  BASE_EXPORT void fromAxisAngle(const DVect3 &,const double &);
155  BASE_EXPORT void fromEuler(const DVect3 &);
157  BASE_EXPORT void incrementAxisAngle(const DVect3 &,const double &);
159  BASE_EXPORT void spinAboutX(const double &);
161  BASE_EXPORT void spinAboutY(const double &);
163  BASE_EXPORT void spinAboutZ(const double &);
165  BASE_EXPORT DVect3 rotate(const DVect3 &v) const;
167  BASE_EXPORT DVect3 real() const { return DVect3(i_,j_,k_); }
168 
170  BASE_EXPORT void fromUnitAxes(const DVect3 &,const DVect3 &);
172  BASE_EXPORT void increment(const DAVect3 &);
174  BASE_EXPORT DVect3 e1() const;
176  BASE_EXPORT DVect3 e2() const;
178  BASE_EXPORT DVect3 e3() const;
181  BASE_EXPORT DVect3 quatToEuler() const;
182 
184  void conj() { i_=-i_; j_=-j_; k_=-k_; }
186  Quat3 getConj() const { Quat3 q(w_,-i_,-j_,-k_); return q; }
188  BASE_EXPORT void normalize() { double m=1.0/std::sqrt(w_*w_+i_*i_+j_*j_+k_*k_); w_*=m; i_*=m; j_*=m; k_*=m; }
189 
191  Quat3 operator *(const double &d) const { Quat3 q(w_*d,i_*d,j_*d,k_*d); return q; }
193  Quat3 operator /(const double &d) const { Quat3 q(w_/d,i_/d,j_/d,k_/d); return q; }
195  friend Quat3 operator *(const double &d,const Quat3 &p2) {Quat3 q(p2*d); return q;}
197  Quat3 operator *(const Quat3 &v) const { Quat3 q(w_*v.w_-i_*v.i_-j_*v.j_-k_*v.k_,w_*v.i_+i_*v.w_+j_*v.k_-k_*v.j_,w_*v.j_-i_*v.k_+j_*v.w_+k_*v.i_,w_*v.k_+i_*v.j_-j_*v.i_+k_*v.w_); return q; }
199  Quat3 operator +(const Quat3 &v) const { Quat3 q(w_+v.w_,i_+v.i_,j_+v.j_,k_+v.k_); return q; }
201  Quat3 friend operator *(const DVect3 &v,const Quat3 &q) {Quat3 q2(0.0,v.x(),v.y(),v.z()); return q2*q;}
203  Quat3 operator *(const DVect3 &v) const {Quat3 q2(0.0,v.x(),v.y(),v.z()); return *this*q2;}
204 
206  const Quat3 & operator *=(const double &d) { w_ *= d; i_ *= d; j_ *= d; k_ *= d; return *this; }
208  const Quat3 & operator /=(const double &d) { w_ /= d; i_ /= d; j_ /= d; k_ /= d; return *this; }
210  const Quat3 & operator *=(const Quat3 &v) { double tw(w_*v.w_-i_*v.i_-j_*v.j_-k_*v.k_);
211  double ti(w_*v.i_+i_*v.w_+j_*v.k_-k_*v.j_);
212  double tj(w_*v.j_-i_*v.k_+j_*v.w_+k_*v.i_);
213  double tk(w_*v.k_+i_*v.j_-j_*v.i_+k_*v.w_);
214  //double tw(v.w_*w_-v.i_*i_-v.j_*j_-v.k_*k_);
215  //double ti(v.w_*i_+v.i_*w_+v.j_*k_-v.k_*j_);
216  //double tj(v.w_*j_-v.i_*k_+v.j_*w_+v.k_*i_);
217  //double tk(v.w_*k_+v.i_*j_-v.j_*i_+v.k_*w_);
218  w_ = tw; i_ = ti; j_ = tj; k_ = tk;
219  return *this; }
221  const Quat3 & operator +=(const Quat3 &v) { w_ += v.w_; i_ += v.i_; j_ += v.j_; k_ += v.k_; return *this; }
223  bool operator ==(const Quat3 &v) const { return (w_ == v.w_ && i_==v.i_ && j_==v.j_ && k_==v.k_); }
224 
225 private:
226  double w_; //the real amplitude part
227  double i_,j_,k_; //the imaginary parts
228 };
const Quat3 & operator+=(const Quat3 &v)
In place addition of two quaternions.
Definition: quat.h:221
BASE_EXPORT void spinAboutY(const double &)
Just spin about the Y axis.
Definition: quat.cpp:204
BASE_EXPORT DVect3 rotate(const DVect3 &v) const
Rotate a DVect3 by the quaternian to get a new DVect3.
Definition: quat.cpp:212
2D quaternion-like utility class. In this case only the angle (in radians) is stored as opposed to th...
Definition: quat.h:20
Quat2(const Quat2 &q)
Copy constructor.
Definition: quat.h:29
BASE_EXPORT DMatrix< 3, 3 > quatToMatrix() const
Convert the quaternion to a rotation matrix.
Definition: quat.cpp:70
Quat2 operator/(const double &d) const
Division by a double.
Definition: quat.h:75
const Quat2 & operator *=(const double &d)
In place multiplaction by a double.
Definition: quat.h:85
const Quat2 & operator/=(const double &d)
In place division by a double.
Definition: quat.h:87
friend Quat3 operator *(const double &d, const Quat3 &p2)
Product of a double and a quaternion.
Definition: quat.h:195
DMatrix is a Matrix that defaults to type double...
Definition: matrix.h:719
Quat3 operator *(const Quat3 &v) const
Product of two quaternions.
Definition: quat.h:197
Quat3 friend operator *(const DVect3 &v, const Quat3 &q)
DVect3 times a quaternion, in that order.
Definition: quat.h:201
double & rang()
Access a reference to the angle.
Definition: quat.h:37
BASE_EXPORT void spinAboutZ(const double &)
Just spin about the Z axis.
Definition: quat.cpp:208
static BASE_EXPORT Quat3 identity()
Returns the identity quaternion.
Definition: quat.h:140
const Quat3 & operator *=(const double &d)
In place multiplaction by a double.
Definition: quat.h:206
BASE_EXPORT void increment(const DAVect2 &)
Increment the quaternion due to a rotation about Z by the DAVect.
Definition: quat.cpp:66
BASE_EXPORT void fromUnitAxes(const DVect3 &, const DVect3 &)
Take 2 orthogonal axis for an axis system and convert to a quaternion.
Definition: quat.cpp:218
Quat3(const Quat3 &q)
Copy constructor.
Definition: quat.h:113
2D and 3D vector utility classes.
const double & k() const
Access the third imaginary part.
Definition: quat.h:124
const Quat2 & operator *=(const Quat2 &v)
Definition: quat.h:90
double & rk()
Access a reference to the third imaginary part.
Definition: quat.h:133
BASE_EXPORT void normalize()
Normalize the quaternion.
Definition: quat.h:188
const double & ang() const
Access the angle.
Definition: quat.h:34
BASE_EXPORT DVect3 e3() const
Get component e3 of the rotation matrix.
Definition: quat.cpp:260
BASE_EXPORT void fromUnitAxes(const DVect2 &, const DVect2 &)
Definition: quat.cpp:62
BASE_EXPORT DVect3 quatToAAngle() const
Convert to Axis Angle where the magnitude of the axis is the angle in radians.
Definition: quat.cpp:98
Quat2 operator *(const Quat2 &v) const
Definition: quat.h:80
void ident()
Reset the quaternion to the identity.
Definition: quat.h:138
void conj()
Convert to the conjugate quaternion - rotation by the opposite sign.
Definition: quat.h:68
Quat3 operator/(const double &d) const
Division by a double.
Definition: quat.h:193
~Quat3()
Default destructor.
Definition: quat.h:111
Quat2()
Default constructor.
Definition: quat.h:23
Quat3 operator+(const Quat3 &v) const
Addition of two quaternions.
Definition: quat.h:199
BASE_EXPORT void incrementAxisAngle(const DVect3 &, const double &)
Increment by this rotation.
Definition: quat.cpp:194
#define BASE_EXPORT
Definition: basedef.h:21
const Quat3 & operator/=(const double &d)
In place division by a double.
Definition: quat.h:208
BASE_EXPORT void incrementAxisAngle(const DVect2 &, const double &)
Increment by this rotation. In this case the axis is ignored.
Definition: quat.cpp:49
void setQuat(const double &w1, const double &x, const double &y, const double &z)
Set the real and imaginary parts.
Definition: quat.h:115
BASE_EXPORT DVect3 real() const
Return the "real" vector part of the quaternian.
Definition: quat.h:167
A template-based matrix class, size fixed at compile time.
Quat2 operator *(const double &d) const
Multiplication by a double.
Definition: quat.h:73
BASE_EXPORT void spinAboutZ(const double &)
Just spin about the Z axis.
Definition: quat.cpp:53
double & ri()
Access a reference to the first imaginary part.
Definition: quat.h:129
friend Quat2 operator *(const double &d, const Quat2 &p2)
Multiplication of a double times a quaternion.
Definition: quat.h:77
Angular Vectors.
const Quat2 & operator+=(const Quat2 &v)
Definition: quat.h:93
void ident()
Reset to the identity.
Definition: quat.h:42
Quat2(const double &a)
Constructor initializing the angle.
Definition: quat.h:25
BASE_EXPORT void fromMatrix(const DMatrix< 2, 2 > &)
Convert a matrix into a quaternion.
Definition: quat.cpp:21
BASE_EXPORT DMatrix< 2, 2 > quatToMatrix() const
Convert the quaternion to a rotation matrix.
Definition: quat.cpp:6
void conj()
Convert the quaternion to the conjugate.
Definition: quat.h:184
void reset()
Reset the angle to 0.
Definition: quat.h:40
BASE_EXPORT DVect3 e1() const
Get component e1 of the rotation matrix.
Definition: quat.cpp:252
BASE_EXPORT void increment(const DAVect3 &)
Increment the quaternion due to a rotation about the x, y, and z axes by the DAVect.
Definition: quat.cpp:248
void setQuat(const double &a)
Set the angle.
Definition: quat.h:31
Quat3 operator *(const DVect3 &v) const
Quaternion times a DVect3, in that order.
Definition: quat.h:203
Quat2 operator+(const Quat2 &v) const
Addition of quaterions. This is also the composition of rotations in 2D.
Definition: quat.h:82
Quat3(const double &w1, const double &x, const double &y, const double &z)
Definition: quat.h:109
bool operator==(const Quat2 &v) const
Euality operator.
Definition: quat.h:95
Quat3()
Default constructor.
Definition: quat.h:106
BASE_EXPORT void fromEuler(const DVect3 &)
Definition: quat.cpp:173
const double & i() const
Access the first imaginary part.
Definition: quat.h:120
BASE_EXPORT void fromAxisAngle(const DVect2 &, const double &)
Definition: quat.cpp:45
static BASE_EXPORT Quat2 fromVect(const DVect2 &v)
Convert a DVect2 into a quaternion. This assumes a rotation from the positive x axis.
Definition: quat.cpp:17
BASE_EXPORT void spinAboutX(const double &)
Just spin about the X axis.
Definition: quat.cpp:200
Quat3 operator *(const double &d) const
Multiplication by a double.
Definition: quat.h:191
double & rj()
Access a reference to the second imaginary part.
Definition: quat.h:131
Quat3 getConj() const
Return the conjugate of the quaternion.
Definition: quat.h:186
BASE_EXPORT bool isNull() const
Returns a boolean indicating whether or not the quaternion is null.
Definition: quat.h:142
const double & j() const
Access the second imaginary part.
Definition: quat.h:122
3D quaternion utility class.
Definition: quat.h:103
void reset()
Reset the quaternion.
Definition: quat.h:136
double & rw()
Access a reference to the real part.
Definition: quat.h:127
~Quat2()
Destructor.
Definition: quat.h:27
static BASE_EXPORT Quat3 fromVect(const DVect3 &v)
Convert a DVect3 into a quaternion.
Definition: quat.cpp:119
Quat2 getConj() const
Return the conjugate of the quaternion.
Definition: quat.h:70
const Quat3 & operator *=(const Quat3 &v)
In place multiplication of two quaternions.
Definition: quat.h:210
BASE_EXPORT DVect3 e2() const
Get component e2 of the rotation matrix.
Definition: quat.cpp:256
const double & w() const
Access the real part.
Definition: quat.h:118
bool operator==(const Quat3 &v) const
Euality operator.
Definition: quat.h:223
BASE_EXPORT void fromMatrix(const DMatrix< 3, 3 > &)
Convert a matrix into a quaternion.
Definition: quat.cpp:128
BASE_EXPORT void fromAxisAngle(const DVect3 &, const double &)
Take an axis-angle representation and convert it to a quaternion where the angle is in radians.
Definition: quat.cpp:159
BASE_EXPORT DVect2 rotate(const DVect2 &v) const
Rotate a DVect2 by the quaternian to get a new DVect2.
Definition: quat.cpp:57
static BASE_EXPORT Quat2 identity()
Return the identity quaternion.
Definition: quat.h:44
BASE_EXPORT DVect3 quatToEuler() const
Definition: quat.cpp:264