Itasca C++ Interface
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This is the complete list of members for Orientation3, including all inherited members.
getAzimuth() const | Orientation3 | inline |
getAzimuthFromNorm(const DVect3 &norm) | Orientation3 | static |
getDip() const | Orientation3 | inline |
getDipDD() const | Orientation3 | inline |
getDipDDFromNorm(const DVect3 &norm) | Orientation3 | static |
getDipDirection() const | Orientation3 | inline |
getJointAngle() const | Orientation3 | inline |
getJointAngleFromNorm(const DVect3 &norm) | Orientation3 | static |
getLHS() | Orientation3 | inlinestatic |
getNormal() const | Orientation3 | inline |
getNormalUser() const | Orientation3 | inline |
getNormFromAzimuthPlunge(const double &azimuth, const double &plunge) | Orientation3 | static |
getNormFromDipDD(const double &dip, const double &dd) | Orientation3 | static |
getPlunge() const | Orientation3 | inline |
getPlungeFromNorm(const DVect3 &norm) | Orientation3 | static |
getVectorFromAzimuthPlunge(const double &az, const double &plunge) | Orientation3 | static |
isIn(const DVect3 &normal, const DVect2 &tol) const | Orientation3 | |
operator!=(const Orientation3 &o) const (defined in Orientation3) | Orientation3 | inline |
operator=(const Orientation3 &o) | Orientation3 | |
operator==(const Orientation3 &o) const | Orientation3 | inline |
Orientation3() | Orientation3 | |
Orientation3(const Orientation3 &o) | Orientation3 | |
Orientation3(const DVect3 &dv3) | Orientation3 | explicit |
Orientation3(const double &dip, const double &dd=0.0) | Orientation3 | explicit |
setAzimuthPlunge(const double &azimuth, const double &plunge) | Orientation3 | |
setDip(const double &dip) | Orientation3 | |
setDipDD(const double &dip, const double &dd) | Orientation3 | |
setDipDirection(const double &dd) | Orientation3 | |
setJointAngle(const double &angle) | Orientation3 | |
setLHS(bool b) | Orientation3 | inlinestatic |
setNormal(const DVect3 &norm) | Orientation3 | |
setNormalX(const double &x) | Orientation3 | |
setNormalY(const double &y) | Orientation3 | |
setNormalZ(const double &z) | Orientation3 | |
wasDefinedByNormal() const | Orientation3 | inline |