A container for a single "set" of geometric elements. A geometric set is a named collection of geometry elements (points, edges, polygons) as an organization layer.
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virtual const GeomBase * | getGeomBase () const =0 |
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virtual IThing * | getIThing ()=0 |
| Return an IThing interface for this object.
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virtual const IThing * | getIThing () const =0 |
| Return a const IThing interface for this object.
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virtual IGeomSet * | getNext ()=0 |
| Return the next IGeomSet object in the global list, or 0 if it is the last set.
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virtual const IGeomSet * | getNext () const =0 |
| Return the next IGeomSet object in the global list, or 0 if it is the last set.
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virtual IString | getName () const =0 |
| Returns the name associated with the geometry set.
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virtual uint | getGeometryCode () const =0 |
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virtual uint | getGroupCode () const =0 |
| Returns a notification code (see INoticeManager) indicating that a group assignemnt on some element of the set.
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virtual uint | getExtraCode () const =0 |
| Returns a notification code (see INoticeManager) indicating a possible extra variable change on some element of the set.
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virtual IGeomPoint * | createPoint (const DVect3 &pos, uint64 id=0)=0 |
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virtual IGeomPoint * | getFirstPoint ()=0 |
| Returns the first IGeomPoint of all those contained in the set. Call IGeomPoint::getNextPoint() to traverse the list. May return 0.
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virtual const IGeomPoint * | getFirstPoint () const =0 |
| Returns the first IGeomPoint of all those contained in the set. Call IGeomPoint::getNextPoint() to traverse the list. May return 0.
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virtual IGeomPoint * | findPointWithID (uint64 id)=0 |
| Find the IGeomPoint with ID number matching id. This search will take less than linear time. May return 0.
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virtual const IGeomPoint * | findPointWithID (uint64 id) const =0 |
| Find the IGeomPoint with ID number matching id. This search will take less than linear time. May return 0.
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virtual IGeomPoint * | findClosestPoint (const DVect &pos, const double &radius=limits< double >::max())=0 |
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virtual IContainer * | getPointContainer ()=0 |
| Returns an IContainer interface pointer for the container of all IGeomPoint objects.
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virtual const IContainer * | getPointContainer () const =0 |
| Returns an IContainer interface pointer for the container of all IGeomPoint objects.
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virtual IGeomEdge * | createEdge (IGeomPoint *end1, IGeomPoint *end2)=0 |
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virtual IGeomEdge * | getFirstEdge ()=0 |
| Returns the first IGeomEdge object of all those contained in the set. Call IGeomEdge::getNextEdge to traverse the list. May return 0.
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virtual const IGeomEdge * | getFirstEdge () const =0 |
| Returns the first IGeomEdge object of all those contained in the set. Call IGeomEdge::getNextEdge to traverse the list. May return 0.
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virtual IGeomEdge * | findEdgeWithID (uint64 id)=0 |
| Find the IGeomEdge with ID number matching id. This search will take less than linear time. May return 0.
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virtual const IGeomEdge * | findEdgeWithID (uint64 id) const =0 |
| Find the IGeomEdge with ID number matching id. This search will take less than linear time. May return 0.
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virtual IGeomEdge * | findClosestEdge (const DVect &pos, const double &radius=limits< double >::max())=0 |
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virtual const IGeomEdge * | findClosestEdge (const DVect &pos, const double &radius=limits< double >::max()) const =0 |
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virtual IGeomEdge * | findMatchingEdge (const IGeomPoint *end1, const IGeomPoint *end2)=0 |
| Searches for an existing edge data structure with nodes matching end1 and end2 (either way).
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virtual const IGeomEdge * | findMatchingEdge (const IGeomPoint *end1, const IGeomPoint *end2) const =0 |
| Searches for an existing edge data structure with nodes matching end1 and end2 (either way).
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virtual IContainer * | getEdgeContainer ()=0 |
| Returns an IContainer interface pointer for the container of all IGeomEdge objects.
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virtual const IContainer * | getEdgeContainer () const =0 |
| Returns an IContainer interface pointer for the container of all IGeomEdge objects.
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virtual IGeomPoly * | createPoly ()=0 |
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virtual IGeomPoly * | getFirstPoly ()=0 |
| Returns the first IGeomPoly object of all those contained in the set. Call IGeomPoly::getNextPoly to traverse the list. May return 0.
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virtual const IGeomPoly * | getFirstPoly () const =0 |
| Returns the first IGeomPoly object of all those contained in the set. Call IGeomPoly::getNextPoly to traverse the list. May return 0.
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virtual IGeomPoly * | findPolyWithID (uint64 id)=0 |
| Find the IGeomPoly with ID number matching id. This search will take less than linear time. May return 0.
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virtual const IGeomPoly * | findPolyWithID (uint64 id) const =0 |
| Find the IGeomPoly with ID number matching id. This search will take less than linear time. May return 0.
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virtual IGeomPoly * | findClosestPoly (const DVect &pos, const double &radius=limits< double >::max())=0 |
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virtual const IGeomPoly * | findClosestPoly (const DVect &pos, const double &radius=limits< double >::max()) const =0 |
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virtual IGeomEdge * | addNodeToPoly (IGeomPoly *poly, IGeomPoint *point)=0 |
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virtual IGeomEdge * | closePoly (IGeomPoly *poly)=0 |
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virtual IContainer * | getPolyContainer ()=0 |
| Returns an IContainer interface pointer for the container of all IGeomPoly objects.
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virtual const IContainer * | getPolyContainer () const =0 |
| Returns an IContainer interface pointer for the container of all IGeomPoly objects.
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virtual shared::Signal< const IThing *, const IContainer * > * | getPointMovedSignal () const =0 |
| Returns a signal that gets called every time a point is moved.
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virtual shared::Signal< const IThing *, const IContainer * > * | getEdgeMovedSignal () const =0 |
| Returns a signal that gets called every time an edge is moved.
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virtual shared::Signal< const IThing *, const IContainer * > * | getPolyMovedSignal () const =0 |
| Returns a signal that gets called every time a polygon is moved.
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virtual std::pair< DVect, bool > | findClosestPointOnSet (const DVect &pos, bool polysOnly, double radius=limits< double >::max()) const =0 |
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virtual double | findDistanceOnSetFromRay (const DVect &pos, const DVect &ray) const =0 |
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virtual std::vector< const IGeomPoly * > | getEdgeConnectedMesh (const IGeomPoly *poly) const =0 |
| Return a list of all of those polygons in the current set that are edge connected with /a poly.
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virtual std::vector< const IGeomEdge * > | getVertexConnectedMesh (const IGeomEdge *edge) const =0 |
| Return a list of all of those edges in the current set that are vertex connected with /a edge.
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virtual void | exportData (IGeometryImportData *)=0 |
| export itself ( polygos, edges end points : coordinates, groupsID) to IGeometryImportData
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virtual std::vector< const IThing * > | marqueeDeepSelect (bool perspective, const FArray< DVect > &nearSelRect, const FArray< DVect > &farSelRect, const DVect &selectionDirection, TType objType) const =0 |
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virtual void | listObjectAlongLine (const DVect &beg, const DVect &e, double radius, FArray< const IGeomPoint * > *retPoints, FArray< std::pair< const IGeomEdge *, DVect > > *retEdges, FArray< std::pair< const IGeomPoly *, DVect > > *intersectPolyPoints, const double tolerance) const =0 |
| returns a list of objects along the line. All objects returned will be sorted by the distance from the "beg" point.
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virtual void | listObjectAlongCone (const DVect &origin, const DVect &beginning, const double &angle, FArray< const IGeomPoint * > *retPoints, FArray< std::pair< const IGeomEdge *, DVect > > *retEdges, FArray< std::pair< const IGeomPoly *, DVect > > *intersectPolyPoints, bool *nonPlanarPolyDetected, double tolerance, const double *depth=0) const =0 |
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virtual void | listObjectAlongCylinder (const DVect &origin, const DVect &beginning, const double &radius, FArray< const IGeomPoint * > *retPoints, FArray< std::pair< const IGeomEdge *, DVect > > *retEdges, FArray< std::pair< const IGeomPoly *, DVect > > *intersectPolyPoints, double tolerance, const double *depth=0) const =0 |
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virtual bool | sharePoint (const IGeomEdge *edge1, const IGeomEdge *edge2, const IGeomPoint **shared=0) const =0 |
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virtual bool | isPlanar (double tolerance=1e-6) const =0 |
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A container for a single "set" of geometric elements. A geometric set is a named collection of geometry elements (points, edges, polygons) as an organization layer.