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class | itascaxd::IHalfEdge |
| Interface for an edge used in the faceted wall logic. This is the interface for an edge used in the faceted wall logic. An edge is a line segment that starts at the vertex returned by getOrigin() and terminates at the vertex returned by getEnd(). More...
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class | itascaxd::IHalfFacet |
| Interface for a facet used in the faceted wall logic. This is the interface for a triangular facet as used in the faceted wall logic. A facet consists of three vertices and three edges and the next facet in the local list (for a single faceted wall) can be obtained via the getNextIHalfFacet() method. The centroid is taken to be the average location of the facet vertices. Facets, at some level, are used as Pieces and/or PieceMechanical objects and, as such, must return a pointer. More...
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class | itascaxd::IHalfVertex |
| Interface for a vertex used in the faceted wall logic. This is the interface for a vertex used in the faceted wall logic. A vertex is simply a point in space that can have a linear velocity. When a vertex has a linear velocity then the associated wall translational and angular velocities are set to 0. The user is responsible for ensuring that the wall remains orientable and manifold if the positions or velocities are set through this interface. More...
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class | pfc::IFWall |
| Interface for a faceted wall. More...
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class | pfc::IModuleWall |
| Interface for the wall module. More...
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class | pfc::IWall |
| Interface for a generic wall. This is the interface for a generic wall. Specific wall types must derive from this. A wall is meant to be some geometric object with which other model components (balls and clumps) can interact but walls do not react. Thus they act to provide boundary conditions. This interface provides basic functionality for accessing the Body and Pieces associated with a wall. The properties that can be accessed through this interface are the position, rotation point, velocity, angular velocity, displacement, angular displacement, force, and moment. The meaning of the position is implementation dependent. All of these properties can be set with the exception of the force and moment. More...
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