Interface to zone faces.
More...
#include <iface.h>
|
virtual IThing * | getIThing ()=0 |
| Get an IThing interface.
|
|
virtual const IThing * | getIThing () const =0 |
| Get an IThing interface.
|
|
virtual uint32 | getSize () const =0 |
| Returns the number of sides of a face.
|
|
virtual const IGp * | getGp (uint32 gpIdx) const =0 |
|
virtual DVect | getCentroid () const =0 |
| Returns the centroid of the face.
|
|
virtual const IZone * | getIZone () const =0 |
| Returns a const pointer to the zone of the face.
|
|
virtual void | setIZone (IZone *zone)=0 |
| Sets the zone associated with this face object.
|
|
virtual IZone * | getIZone ()=0 |
| Returns a pointer to the zone of the face.
|
|
virtual uint32 | getSide () const =0 |
| Returns the face number.
|
|
virtual void | setSide (uint32 side)=0 |
| Sets the side associated with this face object.
|
|
virtual const IZone * | getJoin () const =0 |
|
virtual IZone * | getJoin ()=0 |
|
virtual bool | isSurface (int bit=-1) const =0 |
|
virtual bool | isVisibleSurface () const =0 |
|
virtual bool | isOnVisibleZone () const =0 |
| Returns TRUE if the face is connected to a non-hidden (visible) zone on either side, otherwise false.
|
|
virtual bool | isOnGroupSurface (const ISlotID &slot, IGroupID *group1=nullptr, IGroupID *group2=nullptr) const =0 |
|
virtual FaceID | getFaceID () const =0 |
| Returns the unique face id for this object.
|
|
virtual void | destroy ()=0 |
| Destroys this object.
|
|
◆ getGp()
virtual const IGp * zone::IFace::getGp |
( |
uint32 | gpIdx | ) |
const |
|
pure virtual |
Given an index, returns the gridpoint corresponding to the index (gpIdx) Gridpoint order is clockwise looking down on normal vector, ccw looking along normal vector.
◆ isOnGroupSurface()
virtual bool zone::IFace::isOnGroupSurface |
( |
const ISlotID & | slot, |
|
|
IGroupID * | group1 = nullptr, |
|
|
IGroupID * | group2 = nullptr ) const |
|
pure virtual |
Returns TRUE if the face is on the border between one group and another in the given slot. If slot is ANY, then returns TRUE if any group changes in any slot from one zone to another. If the zone is a mechanical surface (isSurface(true,false,false,-1)==true) will always return true. If provided, group1 and group2 are filled with the group names on either side of the boundary.
If no group exists on one side group2 will be null. If ANY slot is used and multiple group surfaces exist, the first one found will be used.
◆ isSurface()
virtual bool zone::IFace::isSurface |
( |
int | bit = -1 | ) |
const |
|
pure virtual |
Determines if the face can be considered a surface face. mech, therm, fluid indicate if zones should be considered absent if they are NULL in that process. if bit>0, then a 0 return from getBit(bit) indicates that the zone should be considered absent.
◆ isVisibleSurface()
virtual bool zone::IFace::isVisibleSurface |
( |
| ) |
const |
|
pure virtual |
Determines if the face is considered a surface face BASED ON NON-HIDDEN ZONES. If the face is of surface of the set of all visible and non-null zones then it is true, otherwise false
The documentation for this class was generated from the following file:
- C:/Source/itasca-suite/flac3d/zone/interface/iface.h