29 shared::Signal<bool> propertyActiveChanged;
30 shared::Signal<const StringList &> propertiesAvailableChanged;
32 virtual const IData *getIData()
const = 0;
33 virtual IData * getIData() = 0;
34 virtual void initializeMultithreading(uint32 threads) = 0;
37 virtual double getData(
const IZone *zone, uint32 thread = 0, uint32 block = 0)
const = 0;
40 virtual bool getPropertyActive()
const = 0;
41 virtual StringList getPropertiesAvailable()
const = 0;
48 virtual void setProperty(
const string &s) = 0;
Definition basestring.h:89
Access to zone scalar data.
Definition izonedata.h:24
virtual string getProperty() const =0
Returns the name of the property value being retrieved if the current data is Zone Property.
virtual std::vector< uint32 > getInterestedIn() const =0
virtual double getData(const IZone *zone, uint32 thread=0, uint32 block=0) const =0
Retrieves scalar data from the zone, depending on the current index and property data.
virtual void destroy()=0
Destroys this object safely across interface boundaries.
shared::Signal< const string & > propertyChanged
This SIGNAL is sent when the property name changes, used when retrieving zone properties.
Definition izonedata.h:28
Interface to provide access to a zone.
Definition izone.h:80
Itasca Library standard namespace, specific to 2D or 3D.
Definition icontactmodule.h:4