17 class IPieceMechanical;
129 virtual double getAngDisplacement()
const = 0;
133 virtual DVect getContactForce()
const = 0;
136 virtual DAVect getContactMoment()
const = 0;
158 virtual void setAngDisplacement(
const double &v) = 0;
168 virtual DVect getEulerFromOrient()
const=0;
170 virtual void setOrientFromEuler(
const DVect3 &d)=0;
173 virtual bool setProperty(
const QString &name,
const QVariant &v)=0;
177 virtual void rotate(
const DVect &rotp,
const DVect &axis,
const double &w,
bool update=
true,
bool noThrow =
false) = 0;
An array class that attempts to minimize unnecessary heap access.
Definition farray.h:25
3D quaternion utility class.
Definition quat.h:108
Interface for containers of IThings.
Definition icontainer.h:21
Base class for items that will be stored in containers.
Definition ithing.h:30
Interface for a facet used in the faceted wall logic. This is the interface for a triangular facet as...
Definition ihalffacet.h:37
Interface for a vertex used in the faceted wall logic. This is the interface for a vertex used in the...
Definition ihalfvertex.h:27
debug checked shorthand for std::numeric_limits<T>::
Definition limit.h:25
Interface for a faceted wall.
Definition ifwall.h:45
virtual void updateFWallPosition(IHalfVertex *v=0, DVect *prevPos=0)=0
Update the position of the wall centroid.
virtual DVect getVelocity() const =0
Return the translational velocity of the wall.
virtual const IHalfVertex * findClosestVertex(const DVect &pos, const double &radius=limits< double >::max()) const =0
Find the IHalfVertex closest to pos.
virtual void setDisplacement(const DVect &v)=0
Set the wall accumulated displacement to v.
virtual void setPosition(const DVect &p)=0
Set the wall position to p.
virtual void setOrient(const Quat &q)=0
Set the orientation.
virtual void doValidate()=0
Cause a validate, updating convexity.
virtual void rotate(const DVect &rotp, const DVect &axis, const double &w, bool update=true, bool noThrow=false)=0
virtual int getNumberFacets() const =0
Return the number of IHalfFacets.
virtual void setServoGain(const double &d)=0
Set servo gain.
virtual void getVertexList(FArray< IHalfVertex * > *ret)=0
Return a list of IHalfVertex objects.
virtual DVect getCentRot() const =0
Return the center of rotation - the point about which the wall can rotate.
virtual int getFragmentIndex() const =0
Return the wall fragment index.
virtual void getFacetList(FArray< const IHalfFacet * > *ret) const =0
Return a list of const IHalfFacets.
virtual bool setProperty(const QString &name, const QVariant &v)=0
Set the properties in prop to v for all PieceMechanicals that are in this wall.
virtual double getCutoffAng() const =0
Get the user defined cutoff angle for contact resolution - in radians.
virtual void getFacetList(FArray< IHalfFacet * > *ret)=0
Return a list of IHalfFacets.
virtual void setFragmentIndex(int ind)=0
Set the wall fragment index.
virtual IBody * getIBody()=0
Return an IBody pointer.
virtual double getServoGainFactor() const =0
Get wall servo gain relaxation factor.
virtual double getServoGain() const =0
Get wall servo gain.
virtual IContainer * getFWallAsVertexContainer()=0
Return the IContainer of vertices associated with a wall.
virtual IThing * getIThing()=0
Return an IThing interface for this object.
virtual DExtent3 getExtent() const =0
Return the DExtent3 extent of the faceted wall.
virtual IHalfFacet * findFacetWithID(uint64 id)=0
Find the IHalfFacet with ID id.
virtual void setVelocity(const DVect &p)=0
Set the wall translational velocity to p.
virtual IContainer * getFWallAsFacetContainer()=0
Return the IContainer of facets associated with a wall.
virtual const IContainer * getFWallAsVertexContainer() const =0
Return the IContainer of vertices associated with a wall.
virtual void getContactList(FArray< IContact * > *ret, const TType &type=0, const IPiece *p2=0)=0
Return a list of IContacts.
virtual const IFWall * getNextIFWall() const =0
Return the next IFWall object in the global list, or 0 if it is the last set.
virtual void setServoVmax(const double &d)=0
Set servo cap velocity.
virtual DAVect getAngVelocity() const =0
Return the angular velocity of the wall.
virtual IHalfFacet * findClosestFacet(const DVect &pos, const double &radius=limits< double >::max())=0
Find the const IHalfFacet closest to pos.
virtual void setServoGainUpdate(int i)=0
Set servo gain update interval.
virtual IHalfVertex * findClosestVertex(const DVect &pos, const double &radius=limits< double >::max())=0
Find the const IHalfFacet closest to pos.
virtual DVect getDisplacement() const =0
Return the accumulated displacement of the point corresponding to position.
virtual void getContactList(FArray< const IContact * > *ret, const TType &type=0, const IPiece *p2=0) const =0
Return a list of const IContacts.
virtual void setServoGainFactor(const double &d)=0
Set servo gain relaxation factor.
virtual IHalfVertex * findVertexWithID(uint64 id)=0
Find the IHalfVertex with ID id.
virtual DVect getPosition() const =0
Return the wall position. This is implementation dependent.
virtual bool getIsClosed() const =0
Return a boolean indicating whether or not this is a closed wall.
virtual const IHalfFacet * findFacetWithID(uint64 id) const =0
Find the const IHalfFacet with ID id;.
virtual IHalfFacet * addFacetFromVertices(DVect verts[dim], QString &error, uint64 id=0, bool ignoreEnd=false, bool allowStar=false)=0
Add a facet from vertices.
virtual int getServoGainUpdate() const =0
Get wall servo gain update interval.
virtual const IBody * getIBody() const =0
Return a const IBody pointer.
virtual bool getVertsHaveVel() const =0
Get the boolean indicating whether or not the vertices have velocities.
virtual void setAngVelocity(const DAVect &p)=0
Set the wall angular velocity to p.
virtual DVect getForce() const =0
Return the sum of all contact forces to which the wall does not react.
virtual IHalfFacet * getFirstIHalfFacet()=0
Return the first IHalfFacet associated with this FWall.
virtual DVect getServoForce() const =0
Get wall servo force.
virtual void getVertexList(FArray< const IHalfVertex * > *ret) const =0
Return a list of const IHalfVertex object.
virtual bool getIsConvex() const =0
Retuen boolean indicating convex. Returns false if not closed.
virtual void setContactMoment(const DAVect &v)=0
Set the contact moment.
virtual Quat getOrient() const =0
Return the current orientation.
virtual IString getName() const =0
Return the QString name.
virtual void setContactForce(const DVect &v)=0
Set the contact force.
virtual const IHalfFacet * findClosestFacet(const DVect &pos, const double &radius=limits< double >::max()) const =0
Find the IHalfFacet closest to pos.
virtual DAVect getMoment() const =0
Return the moment of all contacts with with wall.
virtual const IContainer * getFWallAsFacetContainer() const =0
Return the IContainer of facets associated with a wall.
virtual const IHalfVertex * findVertexWithID(uint64 id) const =0
Find the const IHalfVertex with ID id;.
virtual bool getServoActive() const =0
Get wall servo activity status.
virtual void setCentRot(const DVect &p)=0
Set the wall center of rotation to p.
virtual bool getIsIn(const DVect &d) const =0
Return a bool indicating whether or not a point is inside a wall. If not closed then returns false.
virtual void setServoActive(bool b)=0
Set servo active status.
virtual const IHalfFacet * getFirstIHalfFacet() const =0
Return the const first IHalfFacet associated with this FWall.
virtual const IThing * getIThing() const =0
Return a const IThing interface for this object.
virtual void removeIHalfFacet(IHalfFacet *fac)=0
Remove the IHalfFacet from the FWall.
virtual IFWall * getNextIFWall()=0
Return the next IFWall object in the global list, or 0 if it is the last set.
virtual double getServoVmax() const =0
Get wall servo cap velocity.
virtual void setCutoffAng(const double &d)=0
Set the user defined cutoff angle for contact resolution - provided in radians.
static const TType type_
TType for type casting.
Definition ifwall.h:48
virtual void setServoForce(const DVect &f)=0
Set servo force.
An array class that attempts to minimize unnecessary heap access.
uint32 TType
class type indicator
Definition basedef.h:46
DVect3 DVect
Vector of doubles, either 2D or 3D.
Definition dim.h:154
DAVect3 DAVect
Angular vector of doubles, either 2D or 3D.
Definition dim.h:162
namespace Itasca
Definition basememory.cpp:10
Itasca Library standard namespace, specific to 2D or 3D.
Definition icontactmodule.h:4
PFC namespace.
Definition iballfluid.h:15