Program Mechanics
This section covers the main operations needed to build and run a numerical modeling project, as follows.
- Commands
- The basics of commands, the i Console pane, and a discussion of commands as a basis for operating the program.
- Projects
- Definition and description of projects, the i Project pane, project item management, bundle files, and the FISH Global Symbols control set.
- Data Files
- Data files described, basic operations on data (and FISH and other text) files, the i Editor pane.
- Other Inputs
- Summary of other input files that may be used in a modeling project to generate model objects (dfns, geometries, et al.), with descriptions and/or specifications relevant file formats.
- Listings
- Quick introduction to listing model information and overview of the i Listing pane.
- Plotting
- A comprehensive reference to the heart of model processing and visualization in the i Plot pane, with usage information on the extensive set of tools available.
- Solving
- A description of the process of cycling/solving in the program, and an overview of what the program reports while cycling and what actions are available at that time.
- Saving
- An overview of the critical role played in properly designing the project’s save sequence, and a description of the utility provided by the i State Record pane.
- Python
- For users working with Python, the i iPython pane provides internal program access to the iPython console, a tool for …
Most of the user interface is explained and enumerated in the topic areas above. These are followed by one additional topic area that describes general aspects of the program.
- Program Layout & Configuration
- Window and pane layout, sizing, and so forth, and user preferences and the Options dialog.
Use of panes within the interface that provide functionality for program-specific capabilities (e.g., the i Building Blocks, i Extrusion, or i Model panes in FLAC3D) is described where the documentation for commands created in these panes is presented.
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