Program Mechanics
This section covers the main operations needed to build and run a numerical modeling project, as follows.
- Commands
 - The basics of commands, the i Console pane, and a discussion of commands as a basis for operating the program.
 - Projects
 - Definition and description of projects, the i Project pane, project item management, bundle files, and the FISH Global Symbols control set.
 - Data Files
 - Data files described, basic operations on data (and FISH and other text) files, the i Editor pane.
 - Other Inputs
 - Summary of other input files that may be used in a modeling project to generate model objects (dfns, geometries, et al.), with descriptions and/or specifications relevant file formats.
 - Listings
 - Quick introduction to listing model information and overview of the i Listing pane.
 - Plotting
 - A comprehensive reference to the heart of model processing and visualization in the i Plot pane, with usage information on the extensive set of tools available.
 - Solving
 - A description of the process of cycling/solving in the program, and an overview of what the program reports while cycling and what actions are available at that time.
 - Saving
 - An overview of the critical role played in properly designing the project’s save sequence, and a description of the utility provided by the i State Record pane.
 - Python
 - For users working with Python, the i iPython pane provides internal program access to the iPython console, a tool for …
 
Most of the user interface is explained and enumerated in the topic areas above. These are followed by one additional topic area that describes general aspects of the program.
- Program Layout & Configuration
 - Window and pane layout, sizing, and so forth, and user preferences and the Options dialog.
 
Use of panes within the interface that provide functionality for program-specific capabilities (e.g., the i Building Blocks, i Extrusion, or i Model panes in FLAC3D) is described where the documentation for commands created in these panes is presented.
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