Interface for a clump. This is the interface for a clump. A clump is a collection of pebbles that define the clump surface (see IPebble for more information). This interface provides basic functionality for accessing the Body Attributes and Piece properties associated with a clump.
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virtual IThing * | getIThing ()=0 |
| Return an IThing interface for this object.
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virtual const IThing * | getIThing () const =0 |
| Return a const IThing interface for this object.
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virtual IClump * | getNext ()=0 |
| Return the next IClump object in the global list, or 0 if it is the last set.
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virtual const IClump * | getNext () const =0 |
| Return the next const IClump object in the global list, or 0 if it is the last set.
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virtual IPiece * | getFirstIPiece ()=0 |
| Return the first IPiece in this clump.
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virtual const IPiece * | getFirstIPiece () const =0 |
| Return the first const IPiece in this clump.
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virtual IPebble * | getFirstPebble ()=0 |
| Return the first IPebble in this clump.
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virtual const IPebble * | getFirstPebble () const =0 |
| Return the first const IPebble in this clump.
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virtual IPieceMechanical * | getFirstIPieceMechanical ()=0 |
| Return the first IPieceMechanical in this clump.
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virtual const IPieceMechanical * | getFirstIPieceMechanical () const =0 |
| Return the first const IPieceMechanical in this clump.
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virtual IBody * | getIBody ()=0 |
| Return an IBody pointer.
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virtual const IBody * | getIBody () const =0 |
| Return a const IBody pointer.
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virtual IBodyMechanical * | getIBodyMechanical ()=0 |
| Return an IBodyMechanical pointer.
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virtual const IBodyMechanical * | getIBodyMechanical () const =0 |
| Return a const IBodyMechanical pointer.
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virtual IRigidBodyMechanical * | getIRigidBodyMechanical ()=0 |
| Return an IRigidBodyMechanical pointer.
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virtual const IRigidBodyMechanical * | getIRigidBodyMechanical () const =0 |
| Return a const IRigidBodyMechanical pointer.
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virtual uint32 | getNumberPebbles () const =0 |
| Return the number of pebbles.
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virtual void | getPebbleList (FArray< IPebble * > *)=0 |
| Return a list of pebbles.
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virtual void | getPebbleList (FArray< const IPebble * > *) const =0 |
| Return a list of pebbles.
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virtual double | getSurfaceScaleFactor () const =0 |
| Return the scale factor going from the clump to the surface representation.
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virtual double | getMoiComp (int) const =0 |
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virtual double | getInertialMoiComp (int) const =0 |
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virtual DAVect | getMoi () const =0 |
| Return the inertia tensor in principal axis form.
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virtual DAVect | getInertialMoi () const =0 |
| Return the inertial (may be scaled) inertia tensor in principal axis form.
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virtual void | setMoiComp (const double &, int)=0 |
| Set a component of the inertia tensor. Admissible values are: 11,12,13,22,23,33 in 3D.
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virtual void | setMoi (const DAVect &)=0 |
| Set the principal values of the inertia tensor directly.
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virtual bool | rotate (const DVect &rotp, const DVect &axis, const double &w, bool update=true, bool noThrow=false)=0 |
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virtual bool | scale (const double &)=0 |
| Scale the clump to have this area or volume.
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virtual void | getContactList (FArray< IContact * > *ret, const TType &type=0, const IPiece *p2=0)=0 |
| Return a list of IContacts.
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virtual void | getContactList (FArray< const IContact * > *ret, const TType &type=0, const IPiece *p2=0) const =0 |
| Return a list of const IContacts.
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virtual uint64 | getContactCount (bool active, const TType &type=0, bool domainToo=false) const =0 |
| Return the number of contacts.
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virtual IContainer * | getClumpAsPebbleContainer ()=0 |
| Return the IContainer pointer of the ChildContainer corresponding to this clump.
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virtual const IContainer * | getClumpAsPebbleContainer () const =0 |
| Return the const IContainer pointer of the ChildContainer corresponding to this clump.
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virtual const ITriPoly * | getSurfaceDescription () const =0 |
| Return the ITriPoly surface description of the clump.
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virtual double | getSurfaceOrientation () const =0 |
| Get the double corresponding to the orientation relative to the clump template orientation.
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virtual void | getSurfaceRotMatrix (DMatrix< dim, dim > *) const =0 |
| Get the rotation matrix with reference to the clump template.
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virtual void | removeIPebble (IPebble *, IContainer *)=0 |
| Remove the pebble from the clump.
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virtual IPebble * | createAndAddPebble (const double &rad, const DVect &pos, IContainer *, uint64 id=0)=0 |
| Add a pebble to this clump.
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virtual IClumpTemplate * | getMyClumpTemplate ()=0 |
| Return the IClumpTemplate pointer.
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virtual const IClumpTemplate * | getMyClumpTemplate () const =0 |
| Return the const IClumpTemplate pointer.
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virtual void | resetClumpTemplate ()=0 |
| Reset the clump template pointer.
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virtual bool | getIsClumpTemplate () const =0 |
| Return true if part of a clump template.
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virtual void | calcAndSetInertialAttributes (const double &per=0.01)=0 |
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virtual void | setMoiFix (bool b)=0 |
| When setting the MOI from FISH one needs make sure that it is not reset no matter what.
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virtual bool | isMoiFix ()=0 |
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virtual bool | isMoiFix () const =0 |
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virtual void | setVolumeNoScale (const double &d)=0 |
| Set the volume without scaling the clump.
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virtual double | getEnclosingDiameter () const =0 |
| Calculate the diameter of the sphere enclosing the clump.
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virtual int | getFragmentIndex () const =0 |
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virtual bool | getFix (uint32 dof) const =0 |
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virtual QString | getFixLabel () const =0 |
| Return a fixity label.
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virtual QVariant | getPieceProperty (const QString &name, const IPiece *p=0) const =0 |
| Return the property of the piece.
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virtual double | getDensity () const =0 |
| Return the density.
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virtual double | getInertialMass () const =0 |
| Return the inertial mass.
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virtual double | getMass () const =0 |
| Return the mass.
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virtual DVect | getContactForce () const =0 |
| Return the resultant of all contact forces.
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virtual DAVect | getContactMoment () const =0 |
| Return the resultant of all contact moments.
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virtual DVect | getAppliedForce () const =0 |
| Return the applied force.
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virtual DAVect | getAppliedMoment () const =0 |
| Return the applied moment.
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virtual DVect | getUnbalancedForce () const =0 |
| Return the unbalanced force.
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virtual DAVect | getUnbalancedMoment () const =0 |
| Return the unbalanced moment.
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virtual double | getLocalDamping () const =0 |
| Return the local damping coefficient.
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virtual void | setFix (uint32 dof, bool b)=0 |
| Set the fixity condition.
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virtual bool | setPieceProperty (const QString &name, const QVariant &v, IPiece *p=0)=0 |
| Set the property name.
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virtual void | setDensity (const double &d)=0 |
| Set the density.
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virtual void | setContactForce (const DVect &v)=0 |
| Set the contact force.
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virtual void | setContactMoment (const DAVect &v)=0 |
| Set the contact moment.
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virtual void | setAppliedForce (const DVect &v)=0 |
| Set the applied force.
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virtual void | setAppliedMoment (const DAVect &v)=0 |
| Set the applied moment.
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virtual void | setLocalDamping (const double &d)=0 |
| Set the local damping coefficient.
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virtual void | scaleVolumePreserveMass (const double &d, bool checkState=true, bool lock=false)=0 |
| Scale the volume to the specified value while preserving the mass.
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virtual void | setFragmentIndex (int ind)=0 |
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virtual bool | getIsIn (const DVect &) const =0 |
| Returns a boolean indicating whether a point in space is inside or outside of the ball.
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virtual DVect | getCentroid () const =0 |
| IRigidBodyMechanical interface.
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virtual DVect | getVelocity () const =0 |
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virtual DAVect | getAngVelocity () const =0 |
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virtual DVect | getDisplacement () const =0 |
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virtual double | getVolume () const =0 |
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virtual Quat | getOrient () const =0 |
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virtual void | setCentroid (const DVect &p)=0 |
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virtual void | setVelocity (const DVect &p)=0 |
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virtual void | setAngVelocity (const DAVect &p)=0 |
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virtual void | setDisplacement (const DVect &v)=0 |
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virtual void | setOrient (const Quat &q)=0 |
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Interface for a clump. This is the interface for a clump. A clump is a collection of pebbles that define the clump surface (see IPebble for more information). This interface provides basic functionality for accessing the Body Attributes and Piece properties associated with a clump.