Program Mechanics

This section covers the main operations needed to build and run a numerical modeling project, as follows.

The basics of commands, the i Console pane, and a discussion of commands as a basis for operating the program.
Definition and description of projects, the i Project pane, project item management, bundle files, and the FISH Global Symbols control set.
Data Files
Data files described, basic operations on data (and FISH and other text) files, the i Editor pane.
Other Inputs
Summary of other input files that may be used in a modeling project to generate model objects (dfns, geometries, et al.), with descriptions and/or specifications relevant file formats.
Quick introduction to listing model information and overview of the i Listing pane.
A comprehensive reference to the heart of model processing and visualization in the i Plot pane, with usage information on the extensive set of tools available.
A description of the process of cycling/solving in the program, and an overview of what the program reports while cycling and what actions are available at that time.
An overview of the critical role played in properly designing the project’s save sequence, and a description of the utility provided by the i State Record pane.
For users working with Python, the i iPython pane provides internal program access to the iPython console, a tool for …

Most of the user interface is explained and enumerated in the topic areas above. These are followed by one additional topic area that describes general aspects of the program.

Program Layout & Configuration
Window and pane layout, sizing, and so forth, and user preferences and the Options dialog.

Use of panes within the interface that provide functionality for program-specific capabilities (e.g., the i Building Blocks, i Extrusion, or i Model panes in FLAC3D) is described where the documentation for commands created in these panes is presented.